GravityFlag = LInfo.InitialGravity;
FreezeZonks = LInfo.InitialFreezeZonks;
+#if 1
+ /* set by main game tape code directly */
+#else
+
+#if 1
+ printf("::: file.c: copyInternalEngineVars_SP(): RandomSeed = LInfo.DemoRandomSeed\n");
+#endif
+
RandomSeed = LInfo.DemoRandomSeed;
+#endif
+
LevelLoaded = True;
}