return TRUE;
}
-void SaveNativeLevel_SP(char *filename)
+boolean SaveNativeLevel_SP(char *filename)
{
LevelInfoType *header = &native_sp_level.header;
FILE *file;
{
Warn("cannot save native level file '%s'", filename);
- return;
+ return FALSE;
}
// write level playfield (width * height == 60 * 24 tiles == 1440 bytes)
}
fclose(file);
+
+ return TRUE;
}