PlayField8 = REDIM_1D(sizeof(byte), 0, FileMax + 1 - 1);
DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1);
+#if 0
PlayField16 = REDIM_1D(sizeof(int), -FieldWidth, FieldMax);
+#else
+ PlayField16 = REDIM_1D(sizeof(int), -FieldWidth * 2, FieldMax);
+#endif
+
+#if 1
#if 1
+ /* fill preceding playfield buffer zone with (indestructible) "hardware" */
+ for (i = -FieldWidth * 2; i < -FieldWidth; i++)
+ PlayField16[i] = 0x20;
+#endif
#if 0
/* fill preceding playfield buffer zone with (indestructible) "hardware" */