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changed order of processing game modes for global animations clicks
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 0ba8ac7d89fbe1eb8bccd01cddcdcc1f089547f2..cd1804dd1523bc7b8a58cd100def884f91333158 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-172,7
+172,7
@@
void InitPrecedingPlayfieldMemory(void);
void InitGfxBuffers_SP(void);
void InitGameEngine_SP(void);
-void GameActions_SP(byte[MAX_PLAYERS]
, boolean
);
+void GameActions_SP(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_SP(int);