#ifndef GAME_SP_EXPORT_H
#define GAME_SP_EXPORT_H
-/* ========================================================================= */
-/* functions and definitions exported from game_sp to main program */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from game_sp to main program
+// ============================================================================
-/* ------------------------------------------------------------------------- */
-/* constant definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
#define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
#define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
#define SP_FRAMES_PER_SECOND 35
-#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
+// use a much higher value to be able to load ultra-long MPX demo files
+// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN"))
+// #define SP_MAX_TAPE_LEN 500000
+#define SP_MAX_TAPE_LEN 64010 // (see "spfix63.doc")
-/* sound actions */
+
+// sound actions
#define actActive 0
#define actImpact 1
#define actDropping 8
-/* ------------------------------------------------------------------------- */
-/* data structure definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// data structure definitions
+// ----------------------------------------------------------------------------
#ifndef HAS_SpecialPortType
typedef struct
{
- short PortLocation; // = 2*(x+(y*60)) /* big endian format */
+ short PortLocation; // = 2*(x+(y*60)) // big endian format
byte Gravity; // 1 = turn on, anything else (0) = turn off
byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
SpecialPortType SpecialPort[10];
byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
byte CheckSumByte; // = CheckSum XOR SpeedByte
- short DemoRandomSeed; /* little endian format */
+ short DemoRandomSeed; // little endian format
} LevelInfoType;
#define HAS_LevelInfoType
#endif
-struct GlobalInfo_SP
-{
-};
-
struct GameInfo_SP
{
- boolean LevelSolved;
- boolean GameOver;
+ boolean level_solved;
+ boolean game_over;
- /* needed for updating panel */
+ // needed for updating panel
int time_played;
int infotrons_still_needed;
int red_disk_count;
int score;
- /* needed for engine snapshots */
+ // needed for engine snapshots
char **preceding_buffer;
int preceding_buffer_size;
struct DemoInfo_SP
{
- boolean is_available; /* structure contains valid demo */
+ boolean is_available; // structure contains valid demo
- int level_nr; /* number of corresponding level */
+ int level_nr; // number of corresponding level
- int length; /* number of demo entries */
- byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
+ int length; // number of demo entries
+ byte data[SP_MAX_TAPE_LEN]; // array of demo entries
};
struct LevelInfo_SP
byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
-
- /* used for runtime values */
- struct GameInfo_SP *game_sp;
};
struct GraphicInfo_SP
boolean has_crumbled_graphics;
boolean preserve_background;
- int unique_identifier; /* used to identify needed screen updates */
+ int unique_identifier; // used to identify needed screen updates
};
struct EngineSnapshotInfo_SP
};
-/* ------------------------------------------------------------------------- */
-/* exported functions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// exported functions
+// ----------------------------------------------------------------------------
-extern struct GlobalInfo_SP global_sp_info;
extern struct GameInfo_SP game_sp;
extern struct LevelInfo_SP native_sp_level;
-extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
-extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
-extern void sp_open_all();
-extern void sp_close_all();
+void sp_open_all(void);
+void sp_close_all(void);
+
+void InitPrecedingPlayfieldMemory(void);
+void InitGfxBuffers_SP(void);
-extern void InitPrecedingPlayfieldMemory();
-extern void InitGfxBuffers_SP();
+void InitGameEngine_SP(void);
+void GameActions_SP(byte[MAX_PLAYERS]);
-extern void InitGameEngine_SP();
-extern void GameActions_SP(byte *, boolean);
+unsigned int InitEngineRandom_SP(int);
-extern unsigned int InitEngineRandom_SP(int);
+void setLevelInfoToDefaults_SP(void);
+void copyInternalEngineVars_SP(void);
+boolean LoadNativeLevel_SP(char *, int, boolean);
+void SaveNativeLevel_SP(char *);
-extern void setLevelInfoToDefaults_SP();
-extern void copyInternalEngineVars_SP();
-extern boolean LoadNativeLevel_SP(char *, int, boolean);
-extern void SaveNativeLevel_SP(char *);
+int getFieldbufferOffsetX_SP(void);
+int getFieldbufferOffsetY_SP(void);
-extern void BackToFront_SP(void);
-extern void BlitScreenToBitmap_SP(Bitmap *);
-extern void RedrawPlayfield_SP(boolean);
+void BlitScreenToBitmap_SP(Bitmap *);
+void RedrawPlayfield_SP(boolean);
-extern void LoadEngineSnapshotValues_SP();
-extern void SaveEngineSnapshotValues_SP();
+void LoadEngineSnapshotValues_SP(void);
+void SaveEngineSnapshotValues_SP(ListNode **);
-extern int map_key_RND_to_SP(int);
-extern int map_key_SP_to_RND(int);
+int map_key_RND_to_SP(int);
+int map_key_SP_to_RND(int);
-extern int getRedDiskReleaseFlag_SP();
+int getRedDiskReleaseFlag_SP(void);
-#endif /* GAME_SP_EXPORT_H */
+#endif // GAME_SP_EXPORT_H