byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
-
- // used for runtime values
- struct GameInfo_SP *game_sp;
};
struct GraphicInfo_SP
void InitGfxBuffers_SP(void);
void InitGameEngine_SP(void);
-void GameActions_SP(byte *, boolean);
+void GameActions_SP(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_SP(int);