#define SP_NUM_LEVELS_PER_PACKAGE 111
-#define SP_PLAYFIELD_WIDTH 60
-#define SP_PLAYFIELD_HEIGHT 24
+#define SP_STD_PLAYFIELD_WIDTH 60
+#define SP_STD_PLAYFIELD_HEIGHT 24
#define SP_LEVEL_NAME_LEN 23
#define SP_MAX_SPECIAL_PORTS 10
#define SP_HEADER_SIZE 96
-#define SP_PLAYFIELD_SIZE (SP_PLAYFIELD_WIDTH * \
- SP_PLAYFIELD_HEIGHT)
-#define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
+#define SP_STD_PLAYFIELD_SIZE (SP_STD_PLAYFIELD_WIDTH * \
+ SP_STD_PLAYFIELD_HEIGHT)
+#define SP_MAX_PLAYFIELD_SIZE (SP_MAX_PLAYFIELD_WIDTH * \
+ SP_MAX_PLAYFIELD_HEIGHT)
+#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
+
+#if 0
+#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2)
+#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2)
+#endif
#define SP_FRAMES_PER_SECOND 35
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
{
boolean LevelSolved;
boolean GameOver;
+
+ /* needed for engine snapshots */
+ int preceding_buffer_size;
+};
+
+struct DemoInfo_SP
+{
+ boolean is_available; /* structure contains valid demo */
+
+ int level_nr; /* number of corresponding level */
+
+ int length; /* number of demo entries */
+ byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
};
struct LevelInfo_SP
{
LevelInfoType header;
-
- byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+ byte header_raw_bytes[SP_HEADER_SIZE];
int width, height;
- boolean demo_available;
+ byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
- byte demo[SP_MAX_TAPE_LEN];
- int demo_length;
+ struct DemoInfo_SP demo;
};
struct GraphicInfo_SP
struct EngineSnapshotInfo_SP
{
struct GameInfo_SP game_sp;
+
+ int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+ byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+ byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+
+ int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
+ byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
+ byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
};
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_SP global_sp_info;
-extern struct GameInfo_SP game_sp_info;
+extern struct GameInfo_SP game_sp;
extern struct LevelInfo_SP native_sp_level;
extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
extern void LoadEngineSnapshotValues_SP();
extern void SaveEngineSnapshotValues_SP();
+extern int map_key_RND_to_SP(int);
+extern int map_key_SP_to_RND(int);
+
#endif /* GAME_SP_EXPORT_H */