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fixed bug with incorrectly initializing snapping in single-step mode
[rocksndiamonds.git]
/
src
/
game_sp
/
export.h
diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 1ac2d311d4b40cbd6ab90ea0b4b4d47e3f00ba61..787bb45b9d7a1bfda4e2b07b505812c257675ae7 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-91,8
+91,8
@@
struct GlobalInfo_SP
struct GameInfo_SP
{
- boolean
LevelS
olved;
- boolean
GameO
ver;
+ boolean
level_s
olved;
+ boolean
game_o
ver;
// needed for updating panel
int time_played;