extern boolean LoadNativeLevel_SP(char *, int, boolean);
extern void SaveNativeLevel_SP(char *);
-extern void BackToFront_SP(void);
extern void BlitScreenToBitmap_SP(Bitmap *);
extern void RedrawPlayfield_SP(boolean);
-extern void DrawGameDoorValues_SP();
extern void LoadEngineSnapshotValues_SP();
-extern void SaveEngineSnapshotValues_SP();
+extern void SaveEngineSnapshotValues_SP(ListNode **);
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);