int score;
/* needed for engine snapshots */
+ char **preceding_buffer;
int preceding_buffer_size;
int scroll_xoffset, scroll_yoffset;
extern void sp_open_all();
extern void sp_close_all();
+extern void InitPrecedingPlayfieldMemory();
extern void InitGfxBuffers_SP();
extern void InitGameEngine_SP();
extern int map_key_RND_to_SP(int);
extern int map_key_SP_to_RND(int);
+extern int getRedDiskReleaseFlag_SP();
+
#endif /* GAME_SP_EXPORT_H */