X = GetStretchX(si);
Y = GetStretchY(si - FieldWidth);
dx = bl & 0x7;
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X, Y + TwoPixels * (dx + 1), fiZonk);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X, Y + TwoPixels * (dx + 1), aniZonk, dx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
+
bl = HighByte(PlayField16[si]) + 1;
if (bl == 0x16)
{
if (ax == fiOrangeDisk) // OrangeDisk explodes 'loc_g_0E95:
goto loc_g_0F75;
+#if 1
+ // play the zonk sound, 'cause zonk hits something "hard"
+ subSoundFX(si, fiZonk, actImpact);
+#else
subSoundFXZonk(); // play the zonk sound,'cause zonk hits something "hard"
+#endif
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return subAnimateZonks;
goto loc_g_0D4C;
MovHighByte(&PlayField16[si], 0x50); // zonk rolls left
- Mov(&PlayField16[si - 1], 0x8888); // mark as zonk accessing?
+ PlayField16[si - 1] = 0x8888; // mark as zonk accessing?
return subAnimateZonks;
loc_g_0F00: // test if zonk may roll right
return subAnimateZonks;
MovHighByte(&PlayField16[si], 0x60); // zonk rolls right
- Mov(&PlayField16[si + 1], 0x8888); // mark as zonk accessing?
+ PlayField16[si + 1] = 0x8888; // mark as zonk accessing?
return subAnimateZonks;
loc_g_0F14: // Murphy dies, but not in any case
X = GetStretchX(si + 1);
Y = GetStretchY(si);
dx = (bl & 0x7) + 1;
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniZonkRollLeft[dx - 1]);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X - (TwoPixels * dx), Y, aniZonkRollLeft, dx - 1);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
+
bl = HighByte(PlayField16[si]) + 1; // get and increment sequence#
if (bl == 0x24)
PlayField16[si + 1] = 0xAAAA;
X = GetStretchX(si - 1);
Y = GetStretchY(si);
dx = (bl & 0x7) + 1;
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniZonkRollRight[dx - 1]);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X + (TwoPixels * dx), Y, aniZonkRollRight, dx - 1);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
+
bl = HighByte(PlayField16[si]) + 1;
if (bl == 0x34)
PlayField16[si - 1] = 0xAAAA;
X = GetStretchX(si);
Y = GetStretchY(si);
dx = (bl & 0xF) + 1;
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniZonkRollLeft[dx - 1]);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X - (TwoPixels * dx), Y, aniZonkRollLeft, dx - 1);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
+
bl = HighByte(PlayField16[si]) + 1; // retrieve and increment sequence#
if (bl < 0x52)
{
X = GetStretchX(si);
Y = GetStretchY(si);
dx = (bl & 0x7) + 1;
- StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniZonkRollRight[dx - 1]);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X + (TwoPixels * dx), Y, aniZonkRollRight, dx - 1);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
+
bl = HighByte(PlayField16[si]) + 1;
if (bl < 0x62)
{
return subCleanUpForZonksAbove;
} // subCleanUpForZonksAbove
-