if (ax == fiOrangeDisk) // OrangeDisk explodes 'loc_g_0E95:
goto loc_g_0F75;
-#if 1
// play the zonk sound, 'cause zonk hits something "hard"
subSoundFX(si, fiZonk, actImpact);
-#else
- subSoundFXZonk(); // play the zonk sound,'cause zonk hits something "hard"
-#endif
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return;