int MusicOnFlag;
int FXOnFlag;
+#if 0
+
DirectSoundBuffer ZonkFX[1 + 1];
DirectSoundBuffer InfotronFX[1 + 1];
DirectSoundBuffer BugFX[1 + 1];
DirectSoundBuffer ExitFX;
DirectSoundBuffer BaseFX;
-#if 0
+#endif
void LoadSoundFX()
{
+
+#if 0
+
DSBUFFERDESC bufferDesc;
WAVEFORMATEX waveFormat;
char *FName;
ExitFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Exit.wav"), bufferDesc, waveFormat);
PushFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Push.wav"), bufferDesc, waveFormat);
// FXOnFlag = 0
-}
#endif
+}
+
void subSoundFXZonk()
{
+#if 0
+
int i;
if (FXOnFlag == 0)
}
}
}
+
+#endif
}
void subSoundFXBug()
{
+#if 0
+
int i;
if (FXOnFlag == 0)
}
}
}
+
+#endif
}
void subSoundFXInfotron()
{
+#if 0
+
int i;
if (FXOnFlag == 0)
}
}
}
+
+#endif
}
void subSoundFXExplosion()
{
+#if 0
+
int i;
if (FXOnFlag == 0)
}
}
}
+
+#endif
}
void subSoundFXBase()
{
+#if 0
+
if (FXOnFlag == 0)
return;
{
BaseFX.Play DSBPLAY_DEFAULT;
}
+
+#endif
}
void subSoundFXPush()
{
+#if 0
+
if (FXOnFlag == 0)
return;
{
PushFX.Play DSBPLAY_DEFAULT;
}
+
+#endif
}
void subSoundFXExit()
{
+#if 0
+
if (FXOnFlag == 0)
return;
{
ExitFX.Play DSBPLAY_DEFAULT;
}
+
+#endif
}
void subMusicInit()