DirectSoundBuffer ExitFX;
DirectSoundBuffer BaseFX;
-#if 0
-
void LoadSoundFX()
{
+
+#if 0
+
DSBUFFERDESC bufferDesc;
WAVEFORMATEX waveFormat;
char *FName;
ExitFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Exit.wav"), bufferDesc, waveFormat);
PushFX = DSound.CreateSoundBufferFromFile(CAT(FName, "Push.wav"), bufferDesc, waveFormat);
// FXOnFlag = 0
-}
#endif
+}
+
void subSoundFXZonk()
{
int i;