if (SnikSnaksElectronsFrozen == 1)
return;
-#if 1
/* (not sure why this was removed -- this broke several level solutions) */
if (LowByte(PlayField16[si]) != fiSnikSnak)
return;
-#endif
// If LowByte(PlayField16(si)) <> fiSnikSnak Then Exit Function
// Debug.Assert (LowByte(PlayField16[si]) == fiSnikSnak);