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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
SnikSnaks.c
diff --git
a/src/game_sp/SnikSnaks.c
b/src/game_sp/SnikSnaks.c
index a03e332e1754ba4f0b3362d8ae5a4da6c10e8489..45442b74d9b247f38145f581904ff753b779e556 100644
(file)
--- a/
src/game_sp/SnikSnaks.c
+++ b/
src/game_sp/SnikSnaks.c
@@
-33,7
+33,7
@@
void subAnimateSnikSnaks(int si)
if (SnikSnaksElectronsFrozen == 1)
return;
- /
* (not sure why this was removed -- this broke several level solutions) */
+ /
/ (not sure why this was removed -- this broke several level solutions)
if (LowByte(PlayField16[si]) != fiSnikSnak)
return;