dx = HighByte(PlayField16[si]) & 0x7;
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X, Y + TwoPixels * (dx + 1), aniOrangeDisk, dx);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X, Y + TwoPixels * (dx + 1), aniOrangeDisk, dx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1;