printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n",LevelNumber);
#endif
+#if 1
game_sp_info.LevelSolved = TRUE;
+#endif
subSoundFXExit();
data_h_DemoDone = 1; // EP set level success bytes
loc_g_6F77:
ExitToMenuFlag = 1;
+
+#if 1
+ PlayField16[*si] = fiSpace; // remove Murphy from playfield after exiting
+#endif
+
return subAnimateMurphy;
// ==========================================================================