#include "Murphy.h"
+
static void subEatRedDisk(int si);
static boolean subMoveKillsMurphy(int si, int ax, int bl);
-// static char *VB_Name = "modMurphy";
-
-// --- Option Explicit
-
#if 1
#define LocalStretch (2)
// Move Murphy in any direction
// ==========================================================================
-int subAnimateMurphy(int *si)
+void subAnimateMurphy(int *si)
{
- int subAnimateMurphy;
-
- // int ax, al, ah, bx, bl, i, X, Y;
- // int tX, tY, tDeltaX, tDeltaY, tPos, Tmp;
- int ax, al, bx, bl, i, X, Y;
+ int ax, al, bl, i, X, Y;
+ int time1, time2;
int tDeltaX, tDeltaY, tPos, Tmp;
// Variables that hold information about the animation sequence
- static int *dx = 0; // an array of image positions in moving.mpx, finalized with -1
+ static int dx1 = 0; // image/animation token
static int dx2 = 0; // an additional image position of a second sprite, for instance: yellow disk if pushed
static int MurphyDX = 0, MurphyDY = 0; // murphys move steps
static int SeqPos = 0; // index into dx()
static int ClearPos = 0; // Position to clear before blitting sprites, none=-1
static int dxPos = 0; // field-position to draw dx(SeqPos)
static int dx2Step = 0; // position of dx2 relative to dx-position
+ static int dx1SequenceLength = 0;
ax = PlayField16[*si];
al = LowByte(ax);
-#if 0
- printf("::: Murphy.c: subAnimateMurphy(): %d [%d, %d] %d, %d [%d]\n",
- *si, *si % 60, *si / 60, ax, al, (al == fiMurphy));
-#endif
-
if (al != fiMurphy)
{
MurphyMoveCounter = 0; // We have no Murphy! Exit!
- return subAnimateMurphy;
+
+ return;
}
MurphyMoveCounter = 1; // We have a Murphy!
MurphyExplodePos = *si;
- if (ax != 3) // yes--go proceed moving murphy?
+
+ // (check if high byte of PlayField16 has stored movement information)
+ if (ax != fiMurphy) // yes--go proceed moving murphy?
goto locProceedMovingMurphy;
// FS: reset moving sequence variables
MurphyDY = 0;
ClearPos = *si;
dxPos = *si;
+ dx1 = -1;
dx2 = -1;
SeqPos = 0;
// end of FS
+
ScratchGravity = 0; // scratch gravity off
if (GravityFlag != 0) // Gravity? (1=gravity on)
{
bl = LowByte(PlayField16[*si - FieldWidth]); // check above
- if (! (bl == fiPortUp || bl == fiPortUpAndDown || bl == fiPortAllDirections))
+ if (! (bl == fiPortUp ||
+ bl == fiPortUpAndDown ||
+ bl == fiPortAllDirections))
{
if (PlayField16[*si + FieldWidth] == 0) // gravity on and space below!
ScratchGravity = 1;
if (bl != 0) // a key was pressed!
goto locKeyPressed5FCF;
-#if 0
- printf("::: Murphy.c: !!! %d [%d]\n", DemoKeyCode, GravityFlag);
-#endif
-
RedDiskReleaseFlag = 1;
if (ScratchGravity != 0) // gravity pulls & space below?'-> force Space up to down
{
goto loc_g_6364;
}
+#if 1
+
+#if 0
ax = (TimerVar & 3);
if (ax != 0)
- return subAnimateMurphy;
+ return;
+#endif
+
+ // ------------------------------------------------------------------
+ // Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter:
+
+ YawnSleepCounter = YawnSleepCounter + 1;
+
+ if (YawnSleepCounter < 16)
+ return;
+
+ if (YawnSleepCounter < 2000)
+ {
+ // normal grin
+ // (default: single graphic, no animation)
+ subCopyAnimToScreen(*si, aniMurphy, YawnSleepCounter - 16);
+
+ return;
+ }
+
+ if (YawnSleepCounter < 4000)
+ {
+ // yawn! and look depressed afterwards...
+ // (default: 12 animation frames with delay of 8)
+ subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000);
+
+ return;
+ }
+
+ if (YawnSleepCounter < 6400)
+ {
+ // yawn again!
+ // (default: 12 animation frames with delay of 8)
+ subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000);
+
+ return;
+ }
+
+ // time1 = 6400 + 12 * 8; // (default: 6496 == 6400 + 12 * 8)
+ time1 = 6400 + 12 * 10;
+
+ if (YawnSleepCounter < time1)
+ {
+ // yawn again! - third time
+ // (default: 12 animation frames with delay of 8)
+ subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400);
+
+ return;
+ }
+
+ // time2 = 6496 + 3 * 64; // (default: 6688 == 6496 + 3 * 64)
+ time2 = 6496 + 3 * 100;
+
+ if (YawnSleepCounter > time2) // Murphy already went to sleep
+ return;
+
+ if (PlayField16[*si - 1] == 0)
+ {
+ if (PlayField16[*si + 1] == 0)
+ {
+ // no sleep -- go back to "wait and start yawning" phase
+ YawnSleepCounter = 144;
+
+ return;
+ }
+ else
+ {
+ // go to sleep (right side)
+ // (default: 3 animation frames with delay of 64)
+ subCopyAnimToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1);
+
+ return;
+ }
+ }
+
+ // go to sleep (left side)
+ // (default: 3 animation frames with delay of 64)
+ subCopyAnimToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1);
+
+ return;
+
+ // end of YAWN-SLEEP-Sequence
+
+#else
+
+ ax = (TimerVar & 3);
+ if (ax != 0)
+ return;
// ------------------------------------------------------------------
// Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter:
if (YawnSleepCounter == 4)
{
subCopyFieldToScreen(*si, fiMurphy); // normal grin
- return subAnimateMurphy;
+ return;
} // loc_g_5ECE:
if (YawnSleepCounter <= 500) // loc_g_5ED7:
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter <= 522)
{
bx = (YawnSleepCounter - 500) / 2;
subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn! and look depressed afterwards...
- return subAnimateMurphy;
+ return;
} // loc_g_5F00:
if (YawnSleepCounter <= 1000)
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter <= 1022)
{
bx = (YawnSleepCounter - 1000) / 2;
subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again!
- return subAnimateMurphy;
+ return;
} // loc_g_5F32:
if (YawnSleepCounter <= 1600) // loc_g_5F3B:
- return subAnimateMurphy;
+ return;
if (YawnSleepCounter <= 1622)
{
bx = (YawnSleepCounter - 1600) / 2;
subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again! - third time
- return subAnimateMurphy;
+ return;
} // loc_g_5F64:
if (YawnSleepCounter > 1654)
- return subAnimateMurphy;
+ return;
if (PlayField16[*si - 1] == 0)
{
if (PlayField16[*si + 1] == 0)
{
YawnSleepCounter = 36;
- return subAnimateMurphy;
+ return;
}
else
{
bx = (YawnSleepCounter - 1622) / 16;
subCopyFieldToScreen(*si, aniMurphySleepRight + bx); // go to sleep
- return subAnimateMurphy;
+ return;
}
} // loc_g_5F81:
bx = (YawnSleepCounter - 1622) / 16;
subCopyFieldToScreen(*si, aniMurphySleepLeft + bx); // go to sleep
- return subAnimateMurphy;
+
+ return;
// end of YAWN-SLEEP-Sequence
+
+#endif
+
// ------------------------------------------------------------------
// ==========================================================================
// (Direct Jump) a key was pressed
default:
RedDiskReleaseFlag = 0;
- return subAnimateMurphy;
+ return;
break;
}
if (! subMoveKillsMurphy(*si - FieldWidth, ax, bl))
goto loc_g_6078;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// moving right to left ...
if (! subMoveKillsMurphy(*si - 1, ax, bl))
goto loc_g_60DA;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// moving up to down ...
if (! subMoveKillsMurphy(*si + FieldWidth, ax, bl))
goto loc_g_6154;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// moving left to right ...
if (! subMoveKillsMurphy(*si + 1, ax, bl))
goto loc_g_61B6;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching down to up ...
if (al == fiRedDisk)
goto loc_g_6A48;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching right to left ...
if (al == fiRedDisk)
goto loc_g_6A64;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching up to down ...
if (al == fiRedDisk)
goto loc_g_6A80;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// touching left to right ...
if (al == fiRedDisk)
goto loc_g_6A9C;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Release Red disk: no move ...
ClearPos = -1;
// end of FS
if (LowByte(RedDiskCount) == 0)
- return subAnimateMurphy;
+ return;
if (LowByte(RedDiskReleasePhase) != 0)
- return subAnimateMurphy;
+ return;
if (LowByte(RedDiskReleaseFlag) != 1)
- return subAnimateMurphy;
+ return;
MovHighByte(&PlayField16[*si], 0x2A);
MovingPictureSequencePhase = 0x40; // init picture move sequence
- dx = aniRedDisk;
+ dx1 = aniRedDisk;
MovLowByte(&RedDiskReleasePhase, 1);
- Mov(&RedDiskReleaseMurphyPos, *si); // remember Murphy's location
+ RedDiskReleaseMurphyPos = *si; // remember Murphy's location
goto loc_Split;
// ==========================================================================
// ==========================================================================
loc_g_6312:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyMoveUpRight : aniMurphyMoveUpLeft);
PlayField16[*si - FieldWidth] = 0x103;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
// ==========================================================================
loc_g_6341:
- dx = aniMurphyEatLeft;
+ dx1 = aniMurphyMoveLeft;
PlayField16[*si - 1] = 0x203;
PlayField16[*si] = 0x300;
*si = *si - 1;
// ==========================================================================
loc_g_6364:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyMoveUpRight : aniMurphyMoveUpLeft);
PlayField16[*si + FieldWidth] = 0x303;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
// ==========================================================================
loc_g_6399:
- dx = aniMurphyEatRight;
+ dx1 = aniMurphyMoveRight;
PlayField16[*si + 1] = 0x403;
PlayField16[*si] = 0x300;
*si = *si + 1;
if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - FieldWidth] = fiBase;
// ==========================================================================
loc_g_63D3:
- subSoundFXBase();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyDigUpRight : aniMurphyDigUpLeft);
PlayField16[*si - FieldWidth] = 0x503;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
if (SgnHighByte(PlayField16[*si - 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - 1] = fiBase;
// ==========================================================================
loc_g_641C:
- subSoundFXBase();
- dx = aniMurphyEatLeft;
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = aniMurphyDigLeft;
PlayField16[*si - 1] = 0x203;
PlayField16[*si] = 0x300;
*si = *si - 1;
if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + FieldWidth] = fiBase;
// ==========================================================================
loc_g_6459:
- subSoundFXBase();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyDigUpRight : aniMurphyDigUpLeft);
PlayField16[*si + FieldWidth] = 0x703;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
if (SgnHighByte(PlayField16[*si + 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + 1] = fiBase;
// ==========================================================================
loc_g_64A2:
- subSoundFXBase();
- dx = aniMurphyEatRight;
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = aniMurphyDigRight;
PlayField16[*si + 1] = 0x803;
PlayField16[*si] = 0x300;
*si = *si + 1;
if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - FieldWidth] = fiBase;
// ==========================================================================
loc_g_64DF:
- subCopyFieldToScreen(*si, aniMurphyTouchUp);
- subSoundFXBase();
- dx = aniTouchBase;
+ subCopyImageToScreen(*si, aniMurphyTouchUp);
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = aniTouchBase;
dxPos = *si - FieldWidth;
MovHighByte(&PlayField16[*si], 0x10);
goto loc_StopNoSplit;
if (SgnHighByte(PlayField16[*si - 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si - 1] = fiBase;
// ==========================================================================
loc_g_651D:
- subCopyFieldToScreen(*si, aniMurphyTouchLeft);
- subSoundFXBase();
- dx = aniTouchBase;
+ subCopyImageToScreen(*si, aniMurphyTouchLeft);
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = aniTouchBase;
dxPos = *si - 1;
MovHighByte(&PlayField16[*si], 0x11);
goto loc_StopNoSplit;
if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + FieldWidth] = fiBase;
// ==========================================================================
loc_g_655B:
- subCopyFieldToScreen(*si, aniMurphyTouchDown);
- subSoundFXBase();
- dx = aniTouchBase;
+ subCopyImageToScreen(*si, aniMurphyTouchDown);
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = aniTouchBase;
dxPos = *si + FieldWidth;
MovHighByte(&PlayField16[*si], 0x12);
goto loc_StopNoSplit;
if (SgnHighByte(PlayField16[*si + 1]) >= 0)
{
ExplodeFieldSP(*si); // Explode
- return subAnimateMurphy;
+
+ return;
}
PlayField16[*si + 1] = fiBase;
// ==========================================================================
loc_g_6599:
- subCopyFieldToScreen(*si, aniMurphyTouchRight);
- subSoundFXBase();
- dx = aniTouchBase;
+ subCopyImageToScreen(*si, aniMurphyTouchRight);
+ subSoundFX(*si, fiBase, actDigging);
+
+ dx1 = aniTouchBase;
dxPos = *si + 1;
MovHighByte(&PlayField16[*si], 0x13);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_65C6:
- subSoundFXInfotron();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si - FieldWidth] = 0x903;
PlayField16[*si] = 0x300;
*si = *si - FieldWidth;
// ==========================================================================
loc_g_65FE:
- subSoundFXInfotron();
- dx = aniEatInfotronLeft;
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = aniEatInfotronLeft;
+#if 0
dx2 = fiInfotron;
dx2Step = -1;
ClearPos = -1;
+#endif
PlayField16[*si - 1] = 0xA03;
PlayField16[*si] = 0x300;
*si = *si - 1;
// ==========================================================================
loc_g_662A:
- subSoundFXInfotron();
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si + FieldWidth] = 0xB03;
PlayField16[*si] = 0x300;
*si = *si + FieldWidth;
// ==========================================================================
loc_g_6662:
- subSoundFXInfotron();
- dx = aniEatInfotronRight;
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = aniEatInfotronRight;
+#if 0
dx2 = fiInfotron;
dx2Step = 1;
ClearPos = -1;
+#endif
PlayField16[*si + 1] = 0xC03;
PlayField16[*si] = 0x300;
*si = *si + 1;
// ==========================================================================
loc_g_668E:
- subCopyFieldToScreen(*si, aniMurphyTouchUp);
- subSoundFXInfotron();
- dx = aniTouchInfotron;
+ subCopyImageToScreen(*si, aniMurphyTouchUp);
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x14);
MovHighByte(&PlayField16[*si - FieldWidth], 0xFF);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_66C0:
- subCopyFieldToScreen(*si, aniMurphyTouchLeft);
- subSoundFXInfotron();
- dx = aniTouchInfotron;
+ subCopyImageToScreen(*si, aniMurphyTouchLeft);
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x15);
MovHighByte(&PlayField16[*si - 1], 0xFF);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_66F2:
- subCopyFieldToScreen(*si, aniMurphyTouchDown);
- subSoundFXInfotron();
- dx = aniTouchInfotron;
+ subCopyImageToScreen(*si, aniMurphyTouchDown);
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x16);
MovHighByte(&PlayField16[*si + FieldWidth], 0xFF);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_6724:
- subCopyFieldToScreen(*si, aniMurphyTouchRight);
- subSoundFXInfotron();
- dx = aniTouchInfotron;
+ subCopyImageToScreen(*si, aniMurphyTouchRight);
+ subSoundFX(*si, fiInfotron, actCollecting);
+
+ dx1 = aniTouchInfotron;
MovHighByte(&PlayField16[*si], 0x17);
MovHighByte(&PlayField16[*si + 1], 0xFF);
goto loc_StopNoSplit;
MurphyDY = 0;
// end of FS
if (LowByte(InfotronsNeeded) != 0)
- return subAnimateMurphy;
+ return;
#if 1
- if (!game_sp_info.LevelSolved)
- printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n",LevelNumber);
+ if (!game_sp.LevelSolved)
+ printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", level_nr);
#endif
#if 1
- game_sp_info.LevelSolved = TRUE;
+ game_sp.LevelSolved = TRUE;
#endif
- subSoundFXExit();
- data_h_DemoDone = 1; // EP set level success bytes
- LevelStatus = 1; // set Level Status DONE
- EP_GameDemoVar0DAA = 0; // force demo for lead-out
- if (SavedGameFlag == 0) // saved game running?
- {
- if (UpdateTimeFlag != 0) // update time?
- {
- UpdatedFlag = 1; // prevent double update
- subUpdatePlayingTime(); // update playing time
- }
- }
-
-#if 0
- subUpdateHallOfFame(); // update time + Hall-Of-Fame
-#endif
+ subSoundFX(*si, fiExit, actPassing);
LeadOutCounter = 0x40; // quit: start lead-out
- dx = aniMurphyExit;
+ dx1 = aniMurphyExit;
MovHighByte(&PlayField16[*si], 0xD);
goto loc_StopNoSplit;
loc_g_679B:
ax = PlayField16[*si - 2];
if (ax != 0)
- return subAnimateMurphy;
+ return;
MovHighByte(&PlayField16[*si - 2], 1);
- subCopyFieldToScreen(*si, aniPushLeft); // draw pushing murphy
- dx = aniZonkRollLeft;
+ subCopyImageToScreen(*si, aniPushLeft); // draw pushing murphy
+ dx1 = aniZonkRollLeft;
dxPos = *si - 1;
dx2 = aniPushLeft;
dx2Step = 1;
loc_g_67D4:
ax = PlayField16[*si + 2];
if (ax != 0)
- return subAnimateMurphy;
+ return;
ax = PlayField16[*si + FieldWidth + 1];
if (ax == 0) // zonk falls
- return subAnimateMurphy;
+ return;
MovHighByte(&PlayField16[*si + 2], 1);
- subCopyFieldToScreen(*si, aniPushRight); // draw pushing murphy
- dx = aniZonkRollRight;
+ subCopyImageToScreen(*si, aniPushRight); // draw pushing murphy
+ dx1 = aniZonkRollRight;
dxPos = *si + 1;
dx2 = aniPushRight;
dx2Step = -1;
// ==========================================================================
loc_g_6817:
- subCopyFieldToScreen(*si, aniMurphyTouchUp);
+ subCopyImageToScreen(*si, aniMurphyTouchUp);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
- return subAnimateMurphy;
+ YawnSleepCounter = 40; // stay hypnotized
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+#if 1
+ GfxGraphic[GetX(*si - FieldWidth)][GetY(*si - FieldWidth)] = aniTerminalActive;
+#else
+ subCopyImageToScreen(*si - FieldWidth, aniTerminalActive);
+#endif
+#else
subCopyFieldToScreen(*si - FieldWidth, 0x88); // draw new terminal type
+#endif
TerminalState[*si - FieldWidth] = 8;
goto loc_g_68F0;
// ==========================================================================
loc_g_684E:
- subCopyFieldToScreen(*si, aniMurphyTouchLeft);
+ subCopyImageToScreen(*si, aniMurphyTouchLeft);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
- return subAnimateMurphy;
+ YawnSleepCounter = 40; // stay hypnotized
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+#if 1
+ GfxGraphic[GetX(*si - 1)][GetY(*si - 1)] = aniTerminalActive;
+#else
+ subCopyImageToScreen(*si - 1, aniTerminalActive);
+#endif
+#else
subCopyFieldToScreen(*si - 1, 0x88); // draw new terminal type
+#endif
TerminalState[*si - 1] = 8;
goto loc_g_68F0;
// ==========================================================================
loc_g_6884:
- subCopyFieldToScreen(*si, aniMurphyTouchDown);
+ subCopyImageToScreen(*si, aniMurphyTouchDown);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
- return subAnimateMurphy;
+ YawnSleepCounter = 40; // stay hypnotized
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+#if 1
+ GfxGraphic[GetX(*si + FieldWidth)][GetY(*si + FieldWidth)] = aniTerminalActive;
+#else
+ subCopyImageToScreen(*si + FieldWidth, aniTerminalActive);
+#endif
+#else
subCopyFieldToScreen(*si + FieldWidth, 0x88); // draw new terminal type
+#endif
TerminalState[*si + FieldWidth] = 8;
goto loc_g_68F0;
// ==========================================================================
loc_g_68BA:
- subCopyFieldToScreen(*si, aniMurphyTouchRight);
+ subCopyImageToScreen(*si, aniMurphyTouchRight);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
- return subAnimateMurphy;
+ YawnSleepCounter = 40; // stay hypnotized
+
+ return;
} // loc_g_6838:
+#if 1
+ // draw new terminal type
+#if 1
+ GfxGraphic[GetX(*si + 1)][GetY(*si + 1)] = aniTerminalActive;
+#else
+ subCopyImageToScreen(*si + 1, aniTerminalActive);
+#endif
+#else
subCopyFieldToScreen(*si + 1, 0x88); // draw new terminal type
+#endif
TerminalState[*si + 1] = 8;
// ==========================================================================
// common TERMINAL stuff moving/touching from all directions
ExplodeFieldSP (i);
}
- return subAnimateMurphy;
+ return;
// ==========================================================================
// PORT down to up, VERTICAL PORT, CROSS PORT all moving down to up
loc_g_6916:
if (PlayField16[*si - 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
- dx = aniSplitUpDown;
+ dx1 = aniSplitUpDown;
dx2Step = -FieldWidth;
PlayField16[*si] = 0x1803;
PlayField16[*si - 2 * FieldWidth] = 0x300;
loc_g_693A:
if (PlayField16[*si - 2] != 0)
- return subAnimateMurphy;
+ return;
- dx = aniMurphyEatLeft;
+ dx1 = aniMurphyMoveLeft;
dx2Step = -1;
PlayField16[*si] = 0x1903;
PlayField16[*si - 2] = 0x300;
loc_g_695E:
if (PlayField16[*si + 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
- dx = aniSplitUpDown;
+ dx1 = aniSplitUpDown;
dx2Step = FieldWidth;
PlayField16[*si] = 0x1A03;
PlayField16[*si + 2 * FieldWidth] = 0x300;
loc_g_6982:
if (PlayField16[*si + 2] != 0)
- return subAnimateMurphy;
+ return;
- dx = aniMurphyEatRight;
+ dx1 = aniMurphyMoveRight;
dx2Step = 1;
PlayField16[*si] = 0x1B03;
PlayField16[*si + 2] = 0x300;
// ==========================================================================
loc_g_69A6:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si] = 0x1C03;
PlayField16[*si - FieldWidth] = 0x300;
goto loc_StopNoSplit;
// ==========================================================================
loc_g_69CE:
- dx = aniMurphyEatLeft;
+ dx1 = aniMurphyEatLeft;
PlayField16[*si] = 0x300; // !!!!!! this time we move murphy at sequence-start!
PlayField16[*si - 1] = 0x1D03;
*si = *si - 1;
// ==========================================================================
loc_g_69F7:
- dx = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
+ dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft);
PlayField16[*si] = 0x1E03;
PlayField16[*si + FieldWidth] = 0x300;
goto loc_StopNoSplit;
loc_g_6A1F:
// dx = aniMurphyEatRightRedDisk 'this sequence is 9 steps long!
- dx = aniMurphyEatRight;
+ dx1 = aniMurphyEatRight;
// --------------------------------------------------------------------------
// BugFix
// Table data_h_145A, pointed to by table data_h_105E, has a severe bug:
// Remember that this is not the real bug-fix, but we must live with
// this existing bug and correct for the consequences of it.
-#if 1
- if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position
+ if (AllowEatRightRedDiskBug == 0) // Murphy's screen x-position
MurphyScreenXPos = MurphyScreenXPos - 2 * MurphyZoomFactor;
-#else
- if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position
- MurphyScreenXPos = MurphyScreenXPos - 2;
-#endif
SeqPos = -1;
// FS: for me this means to blit the first animation frame twice
// ==========================================================================
loc_g_6A48:
- dx = aniTouchRedDisk;
+ dx1 = aniTouchRedDisk;
MovHighByte(&PlayField16[*si], 0x20);
MovHighByte(&PlayField16[*si - FieldWidth], 3);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_6A64:
- dx = aniTouchRedDisk;
+ dx1 = aniTouchRedDisk;
MovHighByte(&PlayField16[*si], 0x21);
MovHighByte(&PlayField16[*si - 1], 3);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_6A80:
- dx = aniTouchRedDisk;
+ dx1 = aniTouchRedDisk;
MovHighByte(&PlayField16[*si], 0x22);
MovHighByte(&PlayField16[*si + FieldWidth], 3);
goto loc_StopNoSplit;
// ==========================================================================
loc_g_6A9C:
- dx = aniTouchRedDisk;
+ dx1 = aniTouchRedDisk;
MovHighByte(&PlayField16[*si], 0x23);
MovHighByte(&PlayField16[*si + 1], 3);
loc_g_6AB8:
if (PlayField16[*si - 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si - 2 * FieldWidth] = 0x1200;
- subCopyFieldToScreen(*si, aniPushRight);
- dx = aniYellowDisk;
+ dx1 = aniYellowDisk;
dxPos = *si - FieldWidth;
- dx2 = aniPushUpDown;
+ dx2 = (MurphyVarFaceLeft == 0 ? aniPushRight : aniPushLeft);
dx2Step = FieldWidth;
PlayField16[*si] = 0x2403;
+ subCopyImageToScreen(*si, dx2);
goto loc_MoveNoSplit;
// ==========================================================================
loc_g_6AF1:
if (PlayField16[*si - 2] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si - 2] = 0x1200;
- subCopyFieldToScreen(*si, aniPushLeft);
- dx = aniYellowDisk;
+ subCopyImageToScreen(*si, aniPushLeft);
+ dx1 = aniYellowDisk;
dxPos = *si - 1;
dx2 = aniPushLeft;
dx2Step = 1;
loc_g_6B2A:
if (PlayField16[*si + 2 * FieldWidth] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si + 2 * FieldWidth] = 0x1200;
- subCopyFieldToScreen(*si, aniPushRight);
- dx = aniYellowDisk;
+ dx1 = aniYellowDisk;
dxPos = *si + FieldWidth;
- dx2 = aniPushUpDown;
+ dx2 = (MurphyVarFaceLeft == 0 ? aniPushRight : aniPushLeft);
dx2Step = -FieldWidth;
PlayField16[*si] = 0x2703;
+ subCopyImageToScreen(*si, dx2);
goto loc_MoveNoSplit;
// ==========================================================================
loc_g_6B63:
if (PlayField16[*si + 2] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si + 2] = 0x1200;
- subCopyFieldToScreen(*si, aniPushRight);
- dx = aniYellowDisk;
+ subCopyImageToScreen(*si, aniPushRight);
+ dx1 = aniYellowDisk;
dxPos = *si + 1;
dx2 = aniPushRight;
dx2Step = -1;
loc_g_6B9B:
if (PlayField16[*si - 2] != 0)
- return subAnimateMurphy;
+ return;
PlayField16[*si - 2] = 0x800;
- subCopyFieldToScreen(*si, aniPushLeft);
- dx = aniOrangeDisk;
+ subCopyImageToScreen(*si, aniPushLeft);
+ dx1 = aniOrangeDisk;
dxPos = *si - 1;
dx2 = aniPushLeft;
dx2Step = 1;
loc_g_6BD3:
if (PlayField16[*si + 2] != 0)
- return subAnimateMurphy;
+ return;
if (PlayField16[*si + FieldWidth + 1] == 0) // falling goes before pushing
- return subAnimateMurphy;
+ return;
PlayField16[*si + 2] = 0x100;
- subCopyFieldToScreen(*si, aniPushRight);
- dx = aniOrangeDisk;
+ subCopyImageToScreen(*si, aniPushRight);
+ dx1 = aniOrangeDisk;
dxPos = *si + 1;
dx2 = aniPushRight;
dx2Step = -1;
ax = ax - 1; // next picture of sequence
MovingPictureSequencePhase = ax; // store for later
+
if (ax == 0) // Sound effects
- subSoundFXPush();
+ {
+ switch (HighByte(PlayField16[*si]))
+ {
+ case 0xE:
+ case 0xF:
+ subSoundFX(*si, fiZonk, actPushing);
+ break;
+
+ case 0x28:
+ case 0x29:
+ subSoundFX(*si, fiOrangeDisk, actPushing);
+ break;
+
+ case 0x24:
+ case 0x25:
+ case 0x26:
+ case 0x27:
+ subSoundFX(*si, fiYellowDisk, actPushing);
+ break;
+
+ default:
+ break;
+ }
+ }
bl = HighByte(PlayField16[*si]);
if (bl == 0xE) // Push Zonk to left
if (bl == 0x2A) // Red disk release timer
goto loc_g_716E;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Paint frame of MOVING.DAT sequence
// ==========================================================================
loc_g_6C8F:
+
+#if 1
+ if (SeqPos <= 0)
+ dx1SequenceLength = getSequenceLength(dx1);
+#endif
+
if (SplitMoveFlag == 0)
{
// ++++++++++++++++++++++++++
// Begin of normal movement
-#if 1
MurphyScreenXPos = MurphyScreenXPos + MurphyDX * MurphyZoomFactor;
MurphyScreenYPos = MurphyScreenYPos + MurphyDY * MurphyZoomFactor;
-#else
- MurphyScreenXPos = MurphyScreenXPos + MurphyDX;
- MurphyScreenYPos = MurphyScreenYPos + MurphyDY;
-#endif
-
-
-#if 0
- printf("::: %04d [%03ld, %02d] ----------> %s [%d] [%d, %d] [%d, %d] [%d]\n",
- TimerVar,
- DemoOffset - DemoPointer, DemoKeyRepeatCounter,
- (DemoKeyCode == keyNone ? "(none)" :
- DemoKeyCode == keyLeft ? "left" :
- DemoKeyCode == keyRight ? "right" :
- DemoKeyCode == keyUp ? "up" :
- DemoKeyCode == keyDown ? "down" :
- DemoKeyCode == keySpace ? "space" :
- DemoKeyCode == keySpaceLeft ? "space + left" :
- DemoKeyCode == keySpaceRight ? "space + right" :
- DemoKeyCode == keySpaceUp ? "space + up" :
- DemoKeyCode == keySpaceDown ? "space + down" : "(unknown)"),
- DemoKeyCode,
- MurphyScreenXPos, MurphyScreenYPos,
- MurphyPosIndex % 60, MurphyPosIndex / 60,
- ClearPos);
-#endif
-#if 0
- Delay(500);
-#endif
-
-#if 1
if (!(ClearPos < 0)) // clear field that murphy is leaving
- subCopyFieldToScreen(ClearPos, 0);
-#else
- if (! ClearPos < 0) // clear field that murphy is leaving
- subCopyFieldToScreen(ClearPos, 0);
-#endif
+ subCopyImageToScreen(ClearPos, aniSpace);
#if 0
- printf("::: ---------------> %d, %d [%d, %d]\n",
- MurphyScreenXPos, MurphyScreenYPos, MurphyDX, MurphyDY);
-#endif
-
+ // !!! special two-tile animation currently not used !!!
if (dx2 == fiInfotron) // special case of infotron moving left or right
{
tDeltaX = 0;
tDeltaY = 0;
}
else
+#endif
{
tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1);
tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1);
X = GetStretchX(dxPos) + tDeltaX;
Y = GetStretchY(dxPos) + tDeltaY;
Tmp = (SeqPos < 0 ? 0 : SeqPos); // 9StepBugFix!(red disk move right)
- StretchedSprites.BltEx(X, Y, dx[Tmp]);
#if 1
- if (!(dx2 < 0))
+ if (isSnappingSequence(dx1) && SeqPos == dx1SequenceLength - 1)
+ dx1 = aniSpace;
+#endif
+
+#if 1
+ DDSpriteBuffer_BltImg(X, Y, dx1, Tmp);
+ GfxGraphic[GetX(*si)][GetY(*si)] = -1; // (Murphy's position)
+ GfxGraphic[GetX(dxPos)][GetY(dxPos)] = -1; // (snapping position)
+ // printf("::: Tmp: %d\n", Tmp);
#else
- if (! dx2 < 0)
+ StretchedSprites.BltEx(X, Y, dx[Tmp]);
#endif
+
+ if (!(dx2 < 0))
{
tPos = dxPos + dx2Step;
X = GetStretchX(tPos);
Y = GetStretchY(tPos);
+#if 0
+ // !!! special two-tile animation currently not used !!!
if (dx2 == fiInfotron) // special case of infotron moving left or right
{
StretchedSprites.BltEx(X, Y, dx[SeqPos] + dx2Step);
}
else // pushing something
+#endif
{
- StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx2);
+ // (SeqPos iterates from 0 to 7 while pushing)
+ DDSpriteBuffer_BltImg(X + tDeltaX, Y + tDeltaY, dx2, SeqPos);
}
}
{
// ++++++++++++++++++++++++++++++++
// Begin of split movement (port)
-#if 1
MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX * MurphyZoomFactor;
MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY * MurphyZoomFactor;
-#else
- MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX;
- MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY;
-#endif
- subCopyFieldToScreen(ClearPos, 0); // clear the field that murphy leaves
+ subCopyImageToScreen(ClearPos, aniSpace); // clear the field that murphy leaves
tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1);
tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1);
X = GetStretchX(dxPos) + tDeltaX;
Y = GetStretchY(dxPos) + tDeltaY;
- StretchedSprites.BltEx(X, Y, dx[SeqPos]); // plot first murphy
+ DDSpriteBuffer_BltImg(X, Y, dx1, SeqPos); // plot first murphy
+
tPos = dxPos + dx2Step;
X = GetStretchX(tPos);
Y = GetStretchY(tPos);
- StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx[SeqPos]); // plot second murphy
- StretchedSprites.BltEx(X, Y, LowByte(PlayField16[tPos])); // replot the port on top
+ DDSpriteBuffer_BltImg(X + tDeltaX, Y + tDeltaY, dx1, SeqPos); // plot second murphy
+ DDSpriteBuffer_BltImg(X, Y, fiGraphic[LowByte(PlayField16[tPos])], 0); // replot the port on top
// End of split movement (port)
// ------------------------------
} // loc_g_6D1E:'loc_g_6D28:
SeqPos = SeqPos + 1;
+#if 1
+ if (SeqPos < dx1SequenceLength)
+ return;
+#else
if (dx[SeqPos] > -1)
- return subAnimateMurphy;
+ return;
+#endif
// Follow-up after movement completed 'loc_g_6D35:
MurphyXPos = MurphyXPos + MurphyDX;
goto loc_g_747F;
ExitToMenuFlag = 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving up
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_6EC8: // space, base
PlayField16[*si] = fiMurphy;
subAdjustZonksInfotronsAboveMurphy(*si + FieldWidth);
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving left
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_6EE6: // space, base
PlayField16[*si] = fiMurphy;
subAdjustZonksInfotronsAboveMurphy(*si + 1);
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving down
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_6F04: // space, base
if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion)
PlayField16[*si - FieldWidth] = 0;
PlayField16[*si] = fiMurphy;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, moving right
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_71C4: // space, base
subAdjustZonksInfotronsAboveMurphy(*si - 1);
PlayField16[*si] = fiMurphy;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// infotron, touching up
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_71E2: // base
if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion)
PlayField16[*si - FieldWidth] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// infotron, touching left
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_71FE: // base
if (LowByte(PlayField16[*si - 1]) != fiExplosion)
PlayField16[*si - 1] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// infotron, touching down
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_721A: // base
if (LowByte(PlayField16[*si + FieldWidth]) != fiExplosion)
PlayField16[*si + FieldWidth] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// infotron, touching right
if (0 < LowByte(InfotronsNeeded))
InfotronsNeeded = InfotronsNeeded - 1;
- subDisplayInfotronsNeeded();
loc_g_7236: // base
if (LowByte(PlayField16[*si + 1]) != fiExplosion)
PlayField16[*si + 1] = 0;
- return subAnimateMurphy;
+ return;
// ==========================================================================
// zonk, pushing left
PlayField16[*si - 2] = fiZonk;
subExplodeSnikSnaksBelow(*si - 2);
*si = *si - 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// zonk, pushing right
PlayField16[*si + 2] = fiZonk;
subExplodeSnikSnaksBelow(*si + 2);
*si = *si + 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// exit
PlayField16[*si] = fiSpace; // remove Murphy from playfield after exiting
#endif
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Push Zonk from right to left
loc_g_6F7E:
if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiZonk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing!
PlayField16[*si - 1] = fiZonk;
if (LowByte(PlayField16[*si - 2]) != fiExplosion)
PlayField16[*si - 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push Zonk from left to right
loc_g_6FBC:
if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiZonk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing!
PlayField16[*si + 1] = fiZonk;
if (LowByte(PlayField16[*si + 2]) != fiExplosion)
PlayField16[*si + 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push orange disk from right to left
loc_g_6FFA:
if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiOrangeDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si - 1] = fiOrangeDisk;
if (LowByte(PlayField16[*si - 2]) != fiExplosion)
PlayField16[*si - 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push orange disk from left to right
loc_g_7038:
if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiOrangeDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si + 1] = fiOrangeDisk;
if (LowByte(PlayField16[*si + 2]) != fiExplosion)
PlayField16[*si + 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from down to up
loc_g_7076:
if (DemoKeyCode == keyUp && PlayField16[*si - FieldWidth] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si - FieldWidth] = fiYellowDisk;
if (LowByte(PlayField16[*si - 2 * FieldWidth]) != fiExplosion)
PlayField16[*si - 2 * FieldWidth] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from right to left
loc_g_70B4:
if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si - 1] = fiYellowDisk;
if (LowByte(PlayField16[*si - 2]) != fiExplosion)
PlayField16[*si - 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from up to down
loc_g_70F2:
if (DemoKeyCode == keyDown && PlayField16[*si + FieldWidth] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si + FieldWidth] = fiYellowDisk;
if (LowByte(PlayField16[*si + 2 * FieldWidth]) != fiExplosion)
PlayField16[*si + 2 * FieldWidth] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// Push yellow disk from left to right
loc_g_7130:
if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiYellowDisk)
- return subAnimateMurphy;
+ return;
PlayField16[*si] = fiMurphy; // else restore - no more pushing!
PlayField16[*si + 1] = fiYellowDisk;
if (LowByte(PlayField16[*si + 2]) != fiExplosion)
PlayField16[*si + 2] = 0;
- subCopyFieldToScreen(*si, fiMurphy);
- return subAnimateMurphy;
+ subCopyImageToScreen(*si, aniMurphy);
+
+ return;
// ==========================================================================
// time red disk release (space)
if (DemoKeyCode != keySpace)
{
PlayField16[*si] = fiMurphy;
- subCopyFieldToScreen(*si, fiMurphy);
+ subCopyImageToScreen(*si, aniMurphy);
RedDiskReleasePhase = 0;
}
else if (MovingPictureSequencePhase == 0x20)
{
- subCopyFieldToScreen(*si, 43); // anxious murphy
+ // anxious murphy, dropping red disk
+ subCopyImageToScreen(*si, aniMurphyDropping);
RedDiskReleasePhase = 1;
}
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Special port down to up
subSpPortTest(*si);
*si = *si - FieldWidth;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Special port right to left
subSpPortTest(*si);
*si = *si - 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Special port up to down
subSpPortTest(*si);
*si = *si + FieldWidth;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Special port left to right
subSpPortTest(*si);
*si = *si + 1;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk up
*si = *si - FieldWidth;
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk left
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk down
*si = *si + FieldWidth;
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Move Red Disk right
PlayField16[*si] = fiMurphy;
subEatRedDisk(*si); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk up
PlayField16[*si - FieldWidth] = 0;
subEatRedDisk(*si - FieldWidth); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk left
PlayField16[*si - 1] = 0;
subEatRedDisk(*si - 1); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk down
PlayField16[*si + FieldWidth] = 0;
subEatRedDisk(*si + FieldWidth); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// Eat Red Disk right
PlayField16[*si + 1] = 0;
subEatRedDisk(*si + 1); // inc+show Murphy's red disks
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk, pushing up
*si = *si - FieldWidth;
PlayField16[*si] = fiMurphy;
PlayField16[*si - FieldWidth] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk, pushing left
*si = *si - 1;
PlayField16[*si] = fiMurphy;
PlayField16[*si - 1] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk, pushing down
*si = *si + FieldWidth;
PlayField16[*si] = fiMurphy;
PlayField16[*si + FieldWidth] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// yellow disk pushing right
*si = *si + 1;
PlayField16[*si] = fiMurphy;
PlayField16[*si + 1] = fiYellowDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// orange disk, pushing left
*si = *si - 1;
PlayField16[*si] = fiMurphy;
PlayField16[*si - 1] = fiOrangeDisk;
- return subAnimateMurphy;
+
+ return;
// ==========================================================================
// orange disk, pushing right
MovHighByte(&PlayField16[*si + FieldWidth + 1], fiOrangeDisk);
}
- return subAnimateMurphy;
+ return;
// ==========================================================================
// Release a red disk
PlayField16[*si] = fiMurphy;
RedDiskReleasePhase = 2;
RedDiskCount = RedDiskCount - 1;
- subDisplayRedDiskCount();
- subSoundFXPush(); // Sound effects
- return subAnimateMurphy;
+ subSoundFX(*si, fiRedDisk, actDropping);
} // subAnimateMurphy
// ==========================================================================
// SUBROUTINE
// ==========================================================================
-int subExplodeSnikSnaksBelow(int si)
+void subExplodeSnikSnaksBelow(int si)
{
- int subExplodeSnikSnaksBelow;
-
int ax;
ax = LowByte(PlayField16[si + FieldWidth]);
if (ax == 0x11 || ax == 0xBB)
ExplodeFieldSP(si + FieldWidth);
-
- return subExplodeSnikSnaksBelow;
} // subExplodeSnikSnaksBelow
// ==========================================================================
// The 10-port data base is at data_h_0D28, 10 entries of 6 bytes each:
// (hi),(lo),(gravity),(freeze zonks),(freeze enemies),(unused)
// ==========================================================================
-int subSpPortTest(int si)
-{
- int subSpPortTest;
- int i, cx, bx;
-
-#if 1
- cx = LInfo.SpecialPortCount; // number of special ports
+void subSpPortTest(int si)
+{
+ int i;
- for (i = 0; i < cx; i++)
+ for (i = 0; i < LInfo.SpecialPortCount; i++)
{
-#if 1
- /* this assumes that PortLocation is stored as big endian */
- bx = LInfo.SpecialPort[i].PortLocation;
-#else
- /* this assumes that PortLocation is stored as little endian */
- bx = HighByte(LInfo.SpecialPort[i].PortLocation);
- MovHighByte(&bx, LowByte(LInfo.SpecialPort[i].PortLocation));
-#endif
-
- if (bx / 2 == si)
+ if (LInfo.SpecialPort[i].PortLocation / 2 == si)
{
- GravityFlag = LInfo.SpecialPort[i].Gravity;
- FreezeZonks = LInfo.SpecialPort[i].FreezeZonks;
+ GravityFlag = LInfo.SpecialPort[i].Gravity;
+ FreezeZonks = LInfo.SpecialPort[i].FreezeZonks;
SnikSnaksElectronsFrozen = LInfo.SpecialPort[i].FreezeEnemies;
- // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no!
-
break;
}
}
+}
-#else
-
- cx = LInfo.SpecialPortCount; // number of special ports
- for (i = 1; i <= cx; i++)
- {
- {
- bx = HighByte(LInfo.SpecialPort[i].PortLocation);
- MovHighByte(&bx, LowByte(LInfo.SpecialPort[i].PortLocation));
- if (bx / 2 == si)
- {
- GravityFlag = LInfo.SpecialPort[i].Gravity;
- FreezeZonks = LInfo.SpecialPort[i].FreezeZonks;
- SnikSnaksElectronsFrozen = LInfo.SpecialPort[i].FreezeEnemies;
- // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no!
- i = cx + 1;
- }
- }
- }
-#endif
-
- return subSpPortTest;
-} // subSpPortTest
-
-void subCopyFieldToScreen(int si, int fi)
+void subCopyAnimToScreen(int si, int graphic, int sync_frame)
{
int X, Y;
// +++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, fi);
+ DDSpriteBuffer_BltImg(X, Y, graphic, sync_frame);
// +++++++++++++++++++++++++++++++++++++++++
}
+void subCopyImageToScreen(int si, int graphic)
+{
+ subCopyAnimToScreen(si, graphic, 0);
+}
+
static void subEatRedDisk(int si)
{
if (AllowRedDiskCheat == 0)
}
RedDiskCount = (RedDiskCount + 1) % 256;
- subDisplayRedDiskCount();
}
-int subAdjustZonksInfotronsAboveMurphy(int si)
+void subAdjustZonksInfotronsAboveMurphy(int si)
{
- int subAdjustZonksInfotronsAboveMurphy;
-
int ax;
if (LowByte(PlayField16[si]) != fiExplosion)
MovHighByte(&PlayField16[si - FieldWidth], 0x40); // make falling straigt down
}
- return subAdjustZonksInfotronsAboveMurphy;
+ return;
loc_g_15A8: // empty above
ax = PlayField16[si - FieldWidth - 1];
if (ax == fiZonk || ax == fiInfotron)
goto loc_g_15E8;
- return subAdjustZonksInfotronsAboveMurphy;
+ return;
loc_g_15C5: // zonk/infotron above left
ax = PlayField16[si - 1];
MovHighByte(&PlayField16[si - FieldWidth - 1], 0x60); // make roll right
PlayField16[si - FieldWidth] = 0x8888;
- return subAdjustZonksInfotronsAboveMurphy;
+
+ return;
loc_g_15E8: // zonk/infotron above right
ax = PlayField16[si + 1];
MovHighByte(&PlayField16[si - FieldWidth + 1], 0x50); // make roll left
PlayField16[si - FieldWidth] = 0x8888;
}
-
- return subAdjustZonksInfotronsAboveMurphy;
-} // subAdjustZonksInfotronsAboveMurphy
+}