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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
game_sp
/
Makefile
diff --git
a/src/game_sp/Makefile
b/src/game_sp/Makefile
index 9837aef7486922a9165b809e469cd7507f2b56e7..d1d9ffc3ff55281a01f07ac614ee892d84b45a0b 100644
(file)
--- a/
src/game_sp/Makefile
+++ b/
src/game_sp/Makefile
@@
-25,7
+25,6
@@
SRCS = init.c \
DoGameStuff.c \
Electrons.c \
Explosions.c \
- FakeDeclares.c \
Globals.c \
Infotrons.c \
InitGameConditions.c \
@@
-51,7
+50,6
@@
OBJS = init.o \
DoGameStuff.o \
Electrons.o \
Explosions.o \
- FakeDeclares.o \
Globals.o \
Infotrons.o \
InitGameConditions.o \