# =============================================================================
-# Makefile for native Supaplex engine for Rocks'n'Diamonds (game_sp)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
-# (c) 1995-2009 Holger Schemel <info@artsoft.org>
+# (c) 1995-2014 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
# -----------------------------------------------------------------------------
-# based on MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
-# based on the Speed Fix 6.3+ by Herman Perk,
-# based on original Supaplex by Michael Stopp & Philip Jespersen
+# The native Supaplex game engine is based on:
+# - MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler
+# - Speed Fix 6.3+ by Herman Perk
+# - Supaplex by Michael Stopp & Philip Jespersen
+# -----------------------------------------------------------------------------
+# src/game_sp/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
file.c \
main.c \
vb_lib.c \
- vb_vars.c \
\
ASM.c \
BugsTerminals.c \
DDScrollBuffer.c \
DDSpriteBuffer.c \
- Demo.c \
Display.c \
DoGameStuff.c \
Electrons.c \
Explosions.c \
- FakeDeclares.c \
Globals.c \
Infotrons.c \
InitGameConditions.c \
MainGameLoop.c \
Murphy.c \
OrangeDisk.c \
- PathTools.c \
- SettingsObject.c \
SnikSnaks.c \
Sound.c \
- TickCountObject.c \
- TopMost.c \
- Zonk.c \
- modAnimations.c \
- modMPX.c
+ Zonk.c
OBJS = init.o \
file.o \
main.o \
vb_lib.o \
- vb_vars.o \
\
ASM.o \
BugsTerminals.o \
DDScrollBuffer.o \
DDSpriteBuffer.o \
- Demo.o \
Display.o \
DoGameStuff.o \
Electrons.o \
Explosions.o \
- FakeDeclares.o \
Globals.o \
Infotrons.o \
InitGameConditions.o \
MainGameLoop.o \
Murphy.o \
OrangeDisk.o \
- PathTools.o \
- SettingsObject.o \
SnikSnaks.o \
Sound.o \
- TickCountObject.o \
- TopMost.o \
- Zonk.o \
- modAnimations.o \
- modMPX.o
+ Zonk.o
GAME_SP = game_sp.a