cleanup of BD style game elements in level editor
[rocksndiamonds.git] / src / game_sp / Makefile
index ae7c37fa2c5608cf6db10a94c4d34d1099fb5519..1d327c50684e1f7a642c46ec2d82687e692a3aac 100644 (file)
@@ -4,7 +4,7 @@
 # (c) 1995-2014 by Artsoft Entertainment
 #                  Holger Schemel
 #                  info@artsoft.org
-#                  http://www.artsoft.org/
+#                  https://www.artsoft.org/
 # -----------------------------------------------------------------------------
 # The native Supaplex game engine is based on:
 # - MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler
@@ -78,7 +78,7 @@ GAME_SP = game_sp.a
 all: $(GAME_SP)
 
 $(GAME_SP): $(OBJS)
-       $(AR) cru $(GAME_SP) $(OBJS)
+       $(AR) cr $(GAME_SP) $(OBJS)
        $(RANLIB) $(GAME_SP)
 
 .c.o:
@@ -96,6 +96,9 @@ clean:
 depend:
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
 
+depend-clean:
+       $(RM) .depend
+
 ifeq (.depend,$(wildcard .depend))
 include .depend
 endif