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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.h
diff --git
a/src/game_sp/MainGameLoop.h
b/src/game_sp/MainGameLoop.h
index 0dd629fbf5ac5a4e876753b8a4458f28587e50bf..7e7ba1e529d1b7bb1a0107b93fde6755a4025fc3 100644
(file)
--- a/
src/game_sp/MainGameLoop.h
+++ b/
src/game_sp/MainGameLoop.h
@@
-14,7
+14,7
@@
extern int ExitToMenuFlag;
extern int LeadOutCounter;
void subMainGameLoop_Init(void);
-void subMainGameLoop_Main(byte
, boolean
);
+void subMainGameLoop_Main(byte);
void subCalculateScreenScrollPos(void);
#endif // MAINGAMELOOP_H