// ---------------------- END OF GAME-BUSY LOOP (including lead-out) ---------
// if the game is not won when reaching this point, then it is lost
- if (!game_sp.LevelSolved)
- game_sp.GameOver = TRUE;
+ if (!game_sp.level_solved)
+ game_sp.game_over = TRUE;
}
void subCalculateScreenScrollPos(void)