if (DemoFlag != 0)
{
+#if 1
printf("::: playing demo ...\n");
+#endif
// EP set level success byte: demo, not game
WasDemoFlag = 1;
}
else // loc_g_1836:
{
+#if 1
printf("::: playing game ...\n");
+#endif
// EP set level success byte: game, not demo
WasDemoFlag = 0;
// ----------------------------------------------------------------------------
//
- printf("::: MainGameLoop.c: subDoGameStuff() START\n");
+#if 0
+ printf("::: >>>>>>>>>> MainGameLoop.c: subDoGameStuff() START\n");
+#endif
subDoGameStuff(); // do all game stuff
- printf("::: MainGameLoop.c: subDoGameStuff() END\n");
+#if 0
+ printf("::: <<<<<<<<<< MainGameLoop.c: subDoGameStuff() END\n");
+#endif
//
// ----------------------------------------------------------------------------
data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll
data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll
if ((! UserDragFlag) && AutoScrollFlag)
+ {
+#if 0
+ printf("::: MainGameLoop.c: subMainGameLoop(): %d, %d\n", ScreenScrollXPos, ScreenScrollYPos);
+#endif
+
ScrollTowards(ScreenScrollXPos, ScreenScrollYPos);
+ }
if (ForcedExitFlag != 0) // Forced Exit?' yes--exit!
goto locExitMainGameLoop;