// ---------------------- END OF GAME-BUSY LOOP (including lead-out) ---------
// if the game is not won when reaching this point, then it is lost
- if (!game_sp.LevelSolved)
- game_sp.GameOver = TRUE;
+ if (!game_sp.level_solved)
+ game_sp.game_over = TRUE;
}
void subCalculateScreenScrollPos(void)
{
subGetRandomNumber();
- // printf("::: ExplosionShake [%d]\n", FrameCounter);
+ // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter);
}
ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;