{
// happens when demo ends or when Murphy enters exit (to be checked)
+#if 0
printf("::: ExitToMenuFlag == True\n");
+#endif
goto locExitMainGameLoop;
}
locExitMainGameLoop:
+
+
+#if 1
+ return subMainGameLoop;
+#endif
+
+
+
#if 0
printf("::: locExitMainGameLoop reached [%d]\n", LeadOutCounter);
#endif
if (UpdatedFlag == 0) // update playing time
subUpdatePlayingTime();
-
return subMainGameLoop;
} // subMainGameLoop