// Call subDisplayPlayingTime ' playing time on screen
- subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole
+ // subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole
subRedDiskReleaseExplosion(); // Red Disk release and explode
subFollowUpExplosions(); // every explosion may cause up to 8 following explosions
ScreenPosition = bx;
// Now new X and new Y are calculated, and bx = screen position = ScreenPosition
- data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll
- data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll
+ // data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll
+ // data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll
if ((! UserDragFlag) && AutoScrollFlag)
{
#if 0
// Call subDisplayPlayingTime ' playing time on screen
- subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole
+ // subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole
subRedDiskReleaseExplosion(); // Red Disk release and explode
subFollowUpExplosions(); // every explosion may cause up to 8 following explosions
ScreenPosition = bx;
// Now new X and new Y are calculated, and bx = screen position = ScreenPosition
- data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll
- data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll
+ // data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll
+ // data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll
if ((! UserDragFlag) && AutoScrollFlag)
{
#if 0