TimerVar = TimerVar + 1;
+#if 1
+ if (ExplosionShakeMurphy > 0)
+ ExplosionShakeMurphy--;
+#endif
+
#if 1
if (ExitToMenuFlag == 1)
{
locExitMainGameLoop:
#endif
-#if 1
+#if 0
printf("::: locExitMainGameLoop reached [%d]\n", LeadOutCounter);
printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag);
#endif