projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
| inline |
side by side
fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.c
diff --git
a/src/game_sp/MainGameLoop.c
b/src/game_sp/MainGameLoop.c
index 65b88f2f5345a1967b63cfbe2a8ef7570611c17a..48a1ac480480d7f726566432518004d3db5b7061 100644
(file)
--- a/
src/game_sp/MainGameLoop.c
+++ b/
src/game_sp/MainGameLoop.c
@@
-89,7
+89,7
@@
void subMainGameLoop_Main(byte action, boolean warp_mode)
locExitMainGameLoop:
#endif
-#if
1
+#if
0
printf("::: locExitMainGameLoop reached [%d]\n", LeadOutCounter);
printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag);
#endif