if (DemoFlag != 0)
{
+ printf("::: playing demo ...\n");
+
// EP set level success byte: demo, not game
WasDemoFlag = 1;
EP_GameDemoVar0DAA = 0; // demo
}
else // loc_g_1836:
{
+ printf("::: playing game ...\n");
+
// EP set level success byte: game, not demo
WasDemoFlag = 0;
EP_GameDemoVar0DAA = 1; // game
ax = MainForm.picPane.Width / 2;
Ay = MainForm.picPane.Height / 2;
}
+
+#if 1
+ ScreenScrollXPos = Stretch * (MurphyScreenXPos + 16) - ax;
+ ScreenScrollYPos = Stretch * (MurphyScreenYPos + 16) - Ay;
+#else
ScreenScrollXPos = Stretch * (MurphyScreenXPos + 8) - ax;
ScreenScrollYPos = Stretch * (MurphyScreenYPos + 8) - Ay;
+#endif
+
+#if 0
+ printf("::: MainGameLoop.c: subCalculateScreenScrollPos(): %d, %d [%d, %d] -> %d, %d\n",
+ MainForm.picPane.Width, MainForm.picPane.Height,
+ MurphyScreenXPos, MurphyScreenYPos,
+ ScreenScrollXPos, ScreenScrollYPos);
+#endif
return subCalculateScreenScrollPos;
}
-