RedDiskReleasePhase = 0; // (re-)enable red disk release
}
-void subMainGameLoop_Main(byte action, boolean warp_mode)
+void subMainGameLoop_Main(byte action)
{
// ---------------------------------------------------------------------------
// --------------------- START OF GAME-BUSY LOOP -----------------------------
{
subGetRandomNumber();
- // printf("::: ExplosionShake [%d]\n", FrameCounter);
+ // Debug("game:playing:SP", "ExplosionShake [%d]", FrameCounter);
}
ScreenScrollXPos = MurphyScreenXPos - (SCR_FIELDX / 2) * TILESIZE;