#if 1
/* if the game is not won when reaching this point, then it is lost */
- if (!game_sp_info.LevelSolved)
- game_sp_info.GameOver = TRUE;
+ if (!game_sp.LevelSolved)
+ game_sp.GameOver = TRUE;
#endif
#if 1
if (ExplosionShake != 0)
{
subGetRandomNumber();
+
+ // printf("::: ExplosionShake [%d]\n", FrameCounter);
}
{