#endif
+void DrawFrameIfNeeded()
+{
+ DrawFrame(0);
+
+ /* !!! CHECK THIS !!! */
+#if 1
+ if (! menBorder.Checked)
+ DrawFrame(1);
+#endif
+}
+
void DisplayLevel()
{
int X, Y;
if (! LevelLoaded)
return;
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(screenBitmap, 0, 0,
+ MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
+
#if 1
SetDisplayRegion();
#endif