return;
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(screenBitmap, 0, 0,
+#if 1
+ ClearRectangle(bitmap_db_field_sp, 0, 0, FXSIZE, FYSIZE);
+#else
+ ClearRectangle(bitmap_db_field_sp, 0, 0,
MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
+#endif
#if 1
SetDisplayRegion();
void SetScrollEdges()
{
+#if 1
+ int border_offset = (menBorder ? 1 : 2);
+
+ ScrollMinX = 0;
+ ScrollMinY = 0;
+ ScrollMaxX = (DisplayMaxX + border_offset) * BaseWidth - SXSIZE;
+ ScrollMaxY = (DisplayMaxY + border_offset) * BaseWidth - SYSIZE;
+
+#if 1
+ if (!menBorder)
+ {
+ ScrollMinX += TILEX / 2;
+ ScrollMinY += TILEY / 2;
+ ScrollMaxX -= TILEX / 2;
+ ScrollMaxY -= TILEY / 2;
+ }
+#endif
+
+#else
ScrollMinX = (int)(DisplayMinX - 0.5) * BaseWidth;
ScrollMinY = (int)(DisplayMinY - 0.5) * BaseWidth;
ScrollMaxX = (int)(DisplayMaxX + 1.5) * BaseWidth - SXSIZE;
ScrollMaxY = (int)(DisplayMaxY + 1.5) * BaseWidth - SYSIZE;
+#endif
+
+#if 1
+ printf("::: (%ld, %ld), (%ld, %ld) -> (%d, %d), (%d, %d)\n",
+ DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY,
+ ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY);
+#endif
}
void DrawField(int X, int Y)