static void DrawFrame(int Delta);
-static void ReStretch();
+static void ReStretch(void);
void DrawField(int X, int Y);
void DrawFieldAnimated(int X, int Y);
void DrawFieldNoAnimated(int X, int Y);
-void DrawFrameIfNeeded()
+void DrawFrameIfNeeded(void)
{
DrawFrame(0);
- /* !!! CHECK THIS !!! */
+ // !!! CHECK THIS !!!
if (! menBorder)
DrawFrame(1);
}
-void DisplayLevel()
+void DisplayLevel(void)
{
int X, Y;
}
}
-void Form_Load()
+void Form_Load(void)
{
InitGlobals();
}
}
-static void RestoreFrame()
+static void RestoreFrame(void)
{
int i, LX, tY, RX, BY;
}
}
-void SetDisplayRegion()
+void SetDisplayRegion(void)
{
if (! menBorder)
{
}
}
-void menPlay_Click()
+void menPlay_Click(void)
{
bPlaying = True;
subMainGameLoop_Init();
}
-static void ReStretch()
+static void ReStretch(void)
{
if (LevelLoaded)
{
ScrollTo(ScreenScrollXPos, ScreenScrollYPos);
}
-void SetScrollEdges()
+void SetScrollEdges(void)
{
int border1_offset = (menBorder ? 1 : 2);
int border2_offset = (menBorder ? 0 : TILESIZE / 2);
- /* scroll correction for border frame (1 tile) or border element (2 tiles) */
+ // scroll correction for border frame (1 tile) or border element (2 tiles)
ScrollMinX = 0;
ScrollMinY = 0;
ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX;
ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY;
- /* scroll correction for border element (half tile on left and right side) */
+ // scroll correction for border element (half tile on left and right side)
ScrollMinX += border2_offset;
ScrollMinY += border2_offset;
ScrollMaxX -= border2_offset;
ScrollMaxY -= border2_offset;
- /* scroll correction for even number of visible tiles (half tile shifted) */
+ // scroll correction for even number of visible tiles (half tile shifted)
ScrollMinX -= game_sp.scroll_xoffset;
ScrollMaxX -= game_sp.scroll_xoffset;
ScrollMinY -= game_sp.scroll_yoffset;