static void DrawFrame(int Delta);
-static void ReStretch();
+static void ReStretch(void);
void DrawField(int X, int Y);
void DrawFieldAnimated(int X, int Y);
void DrawFieldNoAnimated(int X, int Y);
-void DrawFrameIfNeeded()
+void DrawFrameIfNeeded(void)
{
DrawFrame(0);
- /* !!! CHECK THIS !!! */
-#if 1
+ // !!! CHECK THIS !!!
if (! menBorder)
DrawFrame(1);
-#endif
}
-void DisplayLevel()
+void DisplayLevel(void)
{
int X, Y;
return;
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-#if 1
ClearRectangle(bitmap_db_field_sp, 0, 0, FXSIZE, FYSIZE);
-#else
- ClearRectangle(bitmap_db_field_sp, 0, 0,
- MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
-#endif
-#if 1
SetDisplayRegion();
-#endif
DrawFrameIfNeeded();
}
}
-void Form_Load()
+void Form_Load(void)
{
InitGlobals();
}
}
-static void RestoreFrame()
+static void RestoreFrame(void)
{
int i, LX, tY, RX, BY;
}
}
-void SetDisplayRegion()
+void SetDisplayRegion(void)
{
if (! menBorder)
{
}
}
-void menPlay_Click()
+void menPlay_Click(void)
{
bPlaying = True;
ReStretch();
subMainGameLoop_Init();
-
-#if 1
- return;
-#endif
-
- bPlaying = False;
-
- subFetchAndInitLevel();
}
-static void ReStretch()
+static void ReStretch(void)
{
if (LevelLoaded)
{
ScrollTo(ScreenScrollXPos, ScreenScrollYPos);
}
-void SetScrollEdges()
+void SetScrollEdges(void)
{
int border1_offset = (menBorder ? 1 : 2);
int border2_offset = (menBorder ? 0 : TILESIZE / 2);
- /* scroll correction for border frame (1 tile) or border element (2 tiles) */
+ // scroll correction for border frame (1 tile) or border element (2 tiles)
ScrollMinX = 0;
ScrollMinY = 0;
- ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE;
- ScrollMaxY = (DisplayMaxY + border1_offset) * TILEY - SYSIZE;
+ ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX;
+ ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY;
- /* scroll correction for border element (half tile on left and right side) */
+ // scroll correction for border element (half tile on left and right side)
ScrollMinX += border2_offset;
ScrollMinY += border2_offset;
ScrollMaxX -= border2_offset;
ScrollMaxY -= border2_offset;
- /* scroll correction for even number of visible tiles (half tile shifted) */
+ // scroll correction for even number of visible tiles (half tile shifted)
ScrollMinX -= game_sp.scroll_xoffset;
ScrollMaxX -= game_sp.scroll_xoffset;
ScrollMinY -= game_sp.scroll_yoffset;
ScrollMaxY -= game_sp.scroll_yoffset;
-
-#if 0
- printf("::: (%ld, %ld), (%ld, %ld) -> (%d, %d), (%d, %d)\n",
- DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY,
- ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY);
-#endif
}
void DrawField(int X, int Y)
break;
default:
-#if 1
DrawField(X, Y);
-#else
- if (Tmp < fiFirst || Tmp > fiLast)
- Tmp = fiSpace;
-
- if (Tmp == fiRAM ||
- Tmp == fiHardWare ||
- Tmp == fiBug ||
- Tmp == fiWallSpace)
- Tmp = DisPlayField[tsi];
-
- subCopyImageToScreen(tsi, fiGraphic[Tmp]);
-
- if (Tmp != fiSpace &&
- Tmp != fiSnikSnak &&
- Tmp != fiElectron)
- GfxGraphic[X][Y] = fiGraphic[Tmp];
-#endif
break;
}
}