MurphyScreenYPos = MurphyScreenYPos / Stretch;
subCalculateScreenScrollPos(); // calculate screen start addrs
+
+ printf("::: InitGameConditions.c: ScreenScroll{X,Y}Pos %d, %d\n",
+ ScreenScrollXPos, ScreenScrollYPos);
+
if (AutoScrollFlag)
{
if (bPlaying)