if (ax == fiOrangeDisk) // orange disk hit
goto loc_g_1386;
-#if 1
-
-#if 1
// play the infotron sound, 'cause infotron hits something "hard"
subSoundFX(si, fiInfotron, actImpact);
-#else
- // play the zonk sound, 'cause zonk hits something "hard"
- subSoundFX(si, fiZonk, actImpact);
-#endif
-
-#else
- subSoundFXZonk(); // play the zonk sound,'cause zonk hits something "hard"
-#endif
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return;