if (ax == fiOrangeDisk) // orange disk hit
goto loc_g_1386;
+#if 1
+
+#if 1
+ // play the infotron sound, 'cause infotron hits something "hard"
+ subSoundFX(si, fiInfotron, actImpact);
+#else
+ // play the zonk sound, 'cause zonk hits something "hard"
+ subSoundFX(si, fiZonk, actImpact);
+#endif
+
+#else
subSoundFXZonk(); // play the zonk sound,'cause zonk hits something "hard"
+#endif
if (! (ax == fiZonk || ax == fiInfotron || ax == fiRAM))
return subAnimateInfotrons;
goto loc_g_11BD;
MovHighByte(&PlayField16[si], 0x50); // infotron rolls left
- Mov(&PlayField16[si - 1], 0x8888);
+ PlayField16[si - 1] = 0x8888;
+
return subAnimateInfotrons;
loc_g_1350: // test if infotron may roll right
return subAnimateInfotrons;
MovHighByte(&PlayField16[si], 0x60); // infotron rolls right
- Mov(&PlayField16[si + 1], 0x8888);
+ PlayField16[si + 1] = 0x8888;
+
return subAnimateInfotrons;
loc_g_1364: // Murphy dies, but not in any case