#define aniSnikSnakRight IMG_SP_SNIKSNAK_RIGHT
#define aniSnikSnakUp IMG_SP_SNIKSNAK_UP
+#define aniSnikSnakTurnLeftToUp IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_UP
+#define aniSnikSnakTurnLeftToDown IMG_SP_SNIKSNAK_TURNING_FROM_LEFT_DOWN
+#define aniSnikSnakTurnRightToUp IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_UP
+#define aniSnikSnakTurnRightToDown IMG_SP_SNIKSNAK_TURNING_FROM_RIGHT_DOWN
+#define aniSnikSnakTurnUpToLeft IMG_SP_SNIKSNAK_TURNING_FROM_UP_LEFT
+#define aniSnikSnakTurnUpToRight IMG_SP_SNIKSNAK_TURNING_FROM_UP_RIGHT
+#define aniSnikSnakTurnDownToLeft IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_LEFT
+#define aniSnikSnakTurnDownToRight IMG_SP_SNIKSNAK_TURNING_FROM_DOWN_RIGHT
+
#define aniTerminalActive IMG_SP_TERMINAL_ACTIVE
-#define aniExplosionInfo (111)
+#define aniDefaultExplosion IMG_SP_DEFAULT_EXPLODING
+#define aniElectronExplosion IMG_SP_ELECTRON_EXPLODING
+
+#define imgFrameCorner IMG_SP_FRAME_CORNER
+#define imgFrameHorizontal IMG_SP_FRAME_HORIZONTAL
+#define imgFrameVertical IMG_SP_FRAME_VERTICAL
#else
#define aniExplosionInfo (111)
-#endif
-
#define posFrameCorner (55)
#define posFrameHorizontal (111)
#define posFrameVertical (110)
+#endif
+
#if 1
extern boolean isSnappingSequence(int sequence);
extern int fiGraphic[];
+extern int aniSnikSnakTurningLeft[];
+extern int aniSnikSnakTurningRight[];
extern boolean Alignments;
extern boolean BlockingSpeed;