#define True (!False)
#endif
-#define ScrollDelta ((long)1)
+#define ScrollDelta ((int)1)
#define ZoomFactor (2)
{
int Width;
int Height;
- long OffSet;
- long Size;
+ int OffSet;
+ int Size;
} LevelDescriptor;
#define HAS_LevelDescriptor
#endif
extern int getSequenceLength(int sequence);
extern boolean isSnappingSequence(int sequence);
-#if 0
-extern void Trace(char *Source, char *Message);
-extern void ReportError(char *Source, char *Message);
-#endif
-
extern int Min(int A, int B);
extern int Max(int A, int B);
extern boolean DemoAvailable;
extern boolean menBorder;
-#if 1
-extern int *PlayField16;
-// extern int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-#else
extern int *PlayField16;
extern byte *PlayField8;
-extern byte *DisPlayField;
-#endif
+extern byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
extern int FieldHeight;
extern int FieldMax, LevelMax;
extern int TimerVar;
extern short RandomSeed;
-extern long FileMax;
-
extern LevelInfoType LInfo;
extern int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
extern int ScrollX, ScrollY;
extern int ScratchGravity, GravityFlag;
extern int SnikSnaksElectronsFrozen;
extern int YellowDisksExploded;
-extern long YawnSleepCounter;
+extern int YawnSleepCounter;
#endif /* GLOBALS_H */