byte *PlayField8;
byte *DisPlayField;
-long ScreenBuffer[SP_SCREEN_BUFFER_XSIZE][SP_SCREEN_BUFFER_YSIZE];
-
// Public DisplayMin%, DisplayMax%, DisplayWidth%, DisplayHeight%
int TimerVar;
copyInternalEngineVars_SP();
+#if 1
+ SetDisplayRegion();
+ SetScrollEdges();
+#endif
+
LevelNumber = level_nr;
#if 0