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code cleanup (using new and already existing structures)
[rocksndiamonds.git]
/
src
/
game_sp
/
Globals.c
diff --git
a/src/game_sp/Globals.c
b/src/game_sp/Globals.c
index 44affc03bb9ca1418dccc3888aadbd269e3f95fd..d3813f00c186bb4669e3423bfcafb6e33b48934f 100644
(file)
--- a/
src/game_sp/Globals.c
+++ b/
src/game_sp/Globals.c
@@
-151,7
+151,7
@@
boolean isSnappingSequence(int sequence)
}
}
-void InitGlobals()
+void InitGlobals(
void
)
{
InitPrecedingPlayfieldMemory();
@@
-204,7
+204,7
@@
int GetStretchY(int si)
return StretchWidth * (si / FieldWidth);
}
-void PrepareLevel()
+void PrepareLevel(
void
)
{
copyInternalEngineVars_SP();