#include "Globals.h"
-void ReadLevel();
-
-int LevelNumber;
boolean LevelLoaded;
boolean DemoAvailable;
boolean menBorder;
-int FieldWidth; // = 60
-int FieldHeight; // = 24
-int HeaderSize; // = 96
+int FieldWidth; // standard size = 60
+int FieldHeight; // standard size = 24
+int HeaderSize; // standard size = 96
int FieldMax, LevelMax;
-long FileMax;
+
int *PlayField16;
byte *PlayField8;
-byte *DisPlayField;
-
-// Public DisplayMin%, DisplayMax%, DisplayWidth%, DisplayHeight%
+byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
int TimerVar;
-#if 1
short RandomSeed;
-#else
-int RandomSeed;
-#endif
int FreezeZonks;
LevelInfoType LInfo;
-float Stretch = 1; // , StretchWidth%, TwoPixels!
-
int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
int ScrollX, ScrollY;
-// constants for Fixed Fields:
-// --- const int fiSpace = 0; // &H00 space(28 = wall space ...)
-// --- const int fiZonk = 1; // &H01 zonk
-// --- const int fiBase = 2; // &H02 base
-// --- const int fiMurphy = 3; // &H03 Murphy
-// --- const int fiInfotron = 4; // &H04 infotron
-// --- const int fiRAM = 5; // &H05 small RAM chip
-// --- const int fiHardWare = 6; // &H06 hardware (square, standard pyramid shape)
-// --- const int fiExit = 7; // &H07 exit
-// --- const int fiOrangeDisk = 8; // &H08 brown/orange utility disk
-// --- const int fiPortRight = 9; // &H09 port 1 left to right
-// --- const int fiPortDown = 10; // &H0A port 1 up to down
-// --- const int fiPortLeft = 11; // &H0B port 1 right to left
-// --- const int fiPortUp = 12; // &H0C port 1 down to up
-// --- const int fiSpPortRight = 13; // &H0D port 2 left to right (gravity change)
-// --- const int fiSpPortDown = 14; // &H0E port 2 up to down (gravity change)
-// --- const int fiSpPortLeft = 15; // &H0F port 2 right to left (gravity change)
-// --- const int fiSpPortUp = 16; // &H10 port 2 down to up (gravity change)
-// --- const int fiSnikSnak = 17; // &H11 snik snak
-// --- const int fiYellowDisk = 18; // &H12 yellow utility disk
-// --- const int fiTerminal = 19; // &H13 terminal
-// --- const int fiRedDisk = 20; // &H14 red utility disk
-// --- const int fiPortUpAndDown = 21; // &H15 vertical port
-// --- const int fiPortLeftAndRight = 22; // &H16 horizontal port
-// --- const int fiPortAllDirections = 23; // &H17 horizontal + vertical port
-// --- const int fiElectron = 24; // &H18 electron
-// --- const int fiBug = 25; // &H19 bug
-// --- const int fiRAMLeft = 26; // &H1A horizontal RAM chip, left (pin 1)
-// --- const int fiRAMRight = 27; // &H1B horizontal RAM chip, right
-// --- const int fiHWFirst = 28; // &H1C hardware (radial blue circular cap + coloured shapes)
-
-// Public Const fiHW1% = 29 ' 29 = 1D hardware (green signal lamp)
-// Public Const fiHW2% = 30 ' 30 = 1E hardware (blue signal lamp)
-// Public Const fiHW3% = 31 ' 31 = 1F hardware (red signal lamp)
-// Public Const fiHW4% = 32 ' 32 = 20 hardware (yellow/black diagonal stripes)
-// Public Const fiHW5% = 33 ' 33 = 21 hardware (yellow resistor + blue + red shapes)
-// Public Const fiHW6% = 34 ' 34 = 22 hardware (horizontal red capacitor + smd shape)
-// Public Const fiHW7% = 35 ' 35 = 23 hardware (red + yellow + blue horizontal resistors)
-// Public Const fiHW8% = 36 ' 36 = 24 hardware (3 red vertical resistors)
-// --- const int fiHWLast = 37; // 37 = 25 hardware (3 yellow horizontal resistors)
-// --- const int fiRAMTop = 38; // 38 = 26 vertical RAM chip, top (pin 1)
-// --- const int fiRAMBottom = 39; // 39 = 27 vertical RAM chip, bottom
-
-// Specials to experiment with ...
-// --- const int fiWallSpace = 40; // 40 = 28 invisible wall (can explode, zonks don't roll off)
-// --- const int fiHWTrash1 = 41; // 41 = 29 hardware trash
-// --- const int fiHWTrash2 = 42; // 42 = 2A hardware trash
-// --- const int fiHWMurphy = 43; // 43 = 2B hardware inverted Murphy ... (maybe nice for use?)
-
-// --- const int fiExplosion = 0x1F;
-
-// --- const int keyNone = 0;
-// --- const int keyUp = 1;
-// --- const int keyLeft = 2;
-// --- const int keyDown = 3;
-// --- const int keyRight = 4;
-// --- const int keySpaceUp = 5;
-// --- const int keySpaceLeft = 6;
-// --- const int keySpaceDown = 7;
-// --- const int keySpaceRight = 8;
-// --- const int keySpace = 9;
-
-#if 0
-int aniFramesBug[] = { 74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25 };
-int aniFramesZonkRollRight[] = { 198, 197, 196, 195, 194, 193, 192, 1, -1 };
-int aniFramesZonkRollLeft[] = { 192, 193, 194, 195, 196, 197, 198, 1, -1 };
-int aniFramesInfotronRollRight[] = { 206, 205, 204, 203, 202, 201, 200, 4 };
-int aniFramesInfotronRollLeft[] = { 200, 201, 202, 203, 204, 205, 206, 4 };
-int aniFramesSnikSnak[] = { 121, 122, 123, 124, 125, 126, 127, 120, 121 };
-int aniFramesElectron[] = { 144, 145, 146, 147, 148, 149, 150, 151, 144 };
-int aniFramesExplosion[] = { 3, 103, 104, 105, 106, 107, 108, 109, 0 };
-int aniFramesTouchBase[] = { 80, 81, 82, 83, 84, 85, 86, 0, -1 };
-int aniFramesTouchInfotron[] = { 87, 88, 89, 91, 92, 93, 0, -1 }; // Only seven frames!!!!
-int aniFramesTouchRedDisk[] = { 96, 97, 98, 99, 100, 101, 102, 0, -1 };
-int aniFramesMurphyExit[] = { 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1 };
-int aniFramesMurphyEatLeft[] = { 176, 177, 178, 179, 180, 181, 182, 183, -1 };
-int aniFramesMurphyEatRight[] = { 184, 185, 186, 187, 188, 189, 190, 191, -1 };
-int aniFramesMurphyEatUpLeft[] = { 183, 182, 181, 180, 179, 178, 177, 176, -1 };
-int aniFramesMurphyEatUpRight[] = { 191, 190, 189, 188, 187, 186, 185, 184, -1 };
- // aniFramesMurphyEatRightRedDisk = { 184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames!
-int aniFramesEatInfotronLeft[] = { 209, 211, 213, 215, 217, 219, 221, 223, -1 };
-int aniFramesEatInfotronRight[] = { 224, 226, 228, 230, 232, 234, 236, 238, -1 };
-int aniFramesSplitUpDown[] = { 3, 3, 3, 3, 3, 3, 3, 3, -1 };
-int aniFramesYellowDisk[] = { 18, 18, 18, 18, 18, 18, 18, 18, -1 };
-int aniFramesOrangeDisk[] = { 8, 8, 8, 8, 8, 8, 8, 8, -1 };
-int aniFramesRedDisk[] = { 20, -1 };
-#endif
+int MurphyPosIndex, MurphyXPos, MurphyYPos;
+int MurphyScreenXPos, MurphyScreenYPos;
+int MurphyExplodePos, SplitMoveFlag, RedDiskReleaseMurphyPos;
+int KillMurphyFlag, MurphyMoveCounter;
+int YawnSleepCounter;
+int MurphyVarFaceLeft;
+int ScratchGravity, GravityFlag;
+int RedDiskReleaseFlag, MovingPictureSequencePhase;
+
+int YellowDisksExploded;
+int AllowRedDiskCheat, AllowEatRightRedDiskBug;
+
+int GameBusyFlag;
+int InfotronsNeeded, TotalInfotronsNeeded;
+int RedDiskCount;
+int SnikSnaksElectronsFrozen;
+
+int DemoKeyCode;
+
+int RedDiskReleasePhase;
int fiGraphic[] =
{
}
}
-void InitGlobals()
+void InitGlobals(void)
{
+ InitPrecedingPlayfieldMemory();
+
AutoScrollFlag = True;
FreezeZonks = 0;
LevelLoaded = False;
FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1;
LevelMax = (FieldWidth * FieldHeight) - 1;
bPlaying = False;
+ menBorder = False;
+
+ // add preceding playfield buffer (as large as preceding memory area)
+ PlayField16 = checked_calloc((game_sp.preceding_buffer_size +
+ SP_MAX_PLAYFIELD_SIZE +
+ SP_HEADER_SIZE) * sizeof(int));
+ PlayField16 = &PlayField16[game_sp.preceding_buffer_size];
+
+ // add preceding playfield buffer (as large as one playfield row)
+ PlayField8 = checked_calloc((SP_MAX_PLAYFIELD_WIDTH +
+ SP_MAX_PLAYFIELD_SIZE +
+ SP_HEADER_SIZE) * sizeof(byte));
+ PlayField8 = &PlayField8[SP_MAX_PLAYFIELD_WIDTH];
}
int GetSI(int X, int Y)
return StretchWidth * (si / FieldWidth);
}
-void ReadLevel()
+void PrepareLevel(void)
{
copyInternalEngineVars_SP();
-#if 1
SetDisplayRegion();
SetScrollEdges();
-#endif
-
- LevelNumber = level_nr;
LevelLoaded = True;
}
-void Trace(char *Source, char *Message)
-{
- printf("::: Trace: Source == '%s', Message == '%s'\n", Source, Message);
-}
-
-void ReportError(char *Source, char *Message)
-{
- printf("::: ReportError: Source == '%s', Message == '%s'\n", Source, Message);
-}
-
int Min(int A, int B)
{
return (A < B ? A : B);