#include "Globals.h"
+static int *PlayField16Mem;
+static byte *PlayField8Mem;
+
boolean LevelLoaded;
boolean DemoAvailable;
int FieldHeight; // standard size = 24
int HeaderSize; // standard size = 96
int FieldMax, LevelMax;
-long FileMax;
+
int *PlayField16;
byte *PlayField8;
-byte *DisPlayField;
+byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
int TimerVar;
-#if 1
short RandomSeed;
-#else
-int RandomSeed;
-#endif
int FreezeZonks;
int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
int ScrollX, ScrollY;
+int MurphyPosIndex, MurphyXPos, MurphyYPos;
+int MurphyScreenXPos, MurphyScreenYPos;
+int MurphyExplodePos, SplitMoveFlag, RedDiskReleaseMurphyPos;
+int KillMurphyFlag, MurphyMoveCounter;
+int YawnSleepCounter;
+int MurphyVarFaceLeft;
+int ScratchGravity, GravityFlag;
+int RedDiskReleaseFlag, MovingPictureSequencePhase;
+
+int YellowDisksExploded;
+int AllowRedDiskCheat, AllowEatRightRedDiskBug;
+
+int GameBusyFlag;
+int InfotronsNeeded, TotalInfotronsNeeded;
+int RedDiskCount;
+int SnikSnaksElectronsFrozen;
+
+int DemoKeyCode;
+
+int RedDiskReleasePhase;
+
int fiGraphic[] =
{
aniSpace,
}
}
-void InitGlobals()
+void InitGlobals(void)
{
+ InitPrecedingPlayfieldMemory();
+
AutoScrollFlag = True;
FreezeZonks = 0;
LevelLoaded = False;
LevelMax = (FieldWidth * FieldHeight) - 1;
bPlaying = False;
menBorder = False;
+
+ // add preceding playfield buffer (as large as preceding memory area)
+ PlayField16Mem = checked_calloc((game_sp.preceding_buffer_size +
+ SP_MAX_PLAYFIELD_SIZE +
+ SP_HEADER_SIZE) * sizeof(int));
+ PlayField16 = &PlayField16Mem[game_sp.preceding_buffer_size];
+
+ // add preceding playfield buffer (as large as one playfield row)
+ PlayField8Mem = checked_calloc((SP_MAX_PLAYFIELD_WIDTH +
+ SP_MAX_PLAYFIELD_SIZE +
+ SP_HEADER_SIZE) * sizeof(byte));
+ PlayField8 = &PlayField8Mem[SP_MAX_PLAYFIELD_WIDTH];
+}
+
+void FreeGlobals(void)
+{
+ checked_free(PlayField16Mem);
+ checked_free(PlayField8Mem);
}
int GetSI(int X, int Y)
return StretchWidth * (si / FieldWidth);
}
-void PrepareLevel()
+void PrepareLevel(void)
{
copyInternalEngineVars_SP();
-#if 1
SetDisplayRegion();
SetScrollEdges();
-#endif
LevelLoaded = True;
}
-void Trace(char *Source, char *Message)
-{
- printf("::: Trace: Source == '%s', Message == '%s'\n", Source, Message);
-}
-
-void ReportError(char *Source, char *Message)
-{
- printf("::: ReportError: Source == '%s', Message == '%s'\n", Source, Message);
-}
-
int Min(int A, int B)
{
return (A < B ? A : B);