return subAnimateExplosion;
bl = HighByte(PlayField16[si]);
+#if 0
+ printf("::: subAnimateExplosion: %d [%d, %d] [%d]\n",
+ bl, PlayField16[si], si, FrameCounter);
+#endif
if ((bl & 0x80) != 0) // infotron explosion!
goto loc_g_28D0;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniExplosion[bl]);
+ StretchedSprites.BltEx(X, Y, aniFramesExplosion[bl]);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (bl == 8)
{
ExplosionShake = 1; // something explodes
if (ax == fiMurphy)
+ {
+#if 1
+ printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
+#endif
+
KillMurphyFlag = 1;
+ }
if (ax == fiElectron)
{
return;
al = LowByte(PlayField16[tsi]);
+#if 0
+ printf("::: LetExplodeFieldSP: got %d [%d, %d] [%d]\n",
+ al, PlayField16[tsi], tsi, FrameCounter);
+#endif
switch (al)
{
case fiHardWare:
break;
case fiMurphy:
+#if 1
+ printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
+ tsi);
+#endif
+
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
PlayField16[tsi] = cx;
break;
}
+
+ GfxGraphic[GetX(tsi)][GetY(tsi)] = -1;
}
static int subExplodeZonk(int tsi, int cx)