if (bl == 8)
{
PlayField16[si] = 0;
- ExplosionShake = 0; // nothing explodes
+ ExplosionShake = 0; // nothing explodes
+ // ExplosionShakeMurphy = 0; // nothing explodes
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
if (bl == 0x89)
{
PlayField16[si] = fiInfotron;
- MovLowByte(&ExplosionShake, 0); // nothing explodes
+ MovLowByte(&ExplosionShake, 0); // nothing explodes
+ // MovLowByte(&ExplosionShakeMurphy, 0); // nothing explodes
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniInfotron;
if (ax == fiHardWare)
return;
- ExplosionShake = 1; // something explodes
+ ExplosionShake = 1; // something explodes
+
if (ax == fiMurphy)
{
-#if 1
+#if 0
printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
#endif
KillMurphyFlag = 1;
+
+#if 1
+ ExplosionShakeMurphy = 30; // Murphy explodes
+#endif
}
if (ax == fiElectron)
{
int al;
- if (tsi < (-FieldWidth))
+ if (tsi < -FieldWidth)
return;
al = LowByte(PlayField16[tsi]);
break;
case fiMurphy:
-#if 1
+#if 0
printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
tsi);
#endif