if (ax == fiMurphy)
{
-#if 1
+#if 0
printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
#endif
{
int al;
- if (tsi < (-FieldWidth))
+ if (tsi < -FieldWidth)
return;
al = LowByte(PlayField16[tsi]);
break;
case fiMurphy:
-#if 1
+#if 0
printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
tsi);
#endif