// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniExplosion[bl]);
+ StretchedSprites.BltEx(X, Y, aniFramesExplosion[bl]);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (bl == 8)
{
case fiMurphy:
#if 1
- printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy\n");
+ printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
+ tsi);
#endif
KillMurphyFlag = 1;